Android Code Style RulesThe rules below are not guidelines or recommendations, but strict rules. You may not disregard the rules we list below except as approved on a need-to-use basis. Not all existing code follows these rules, but all new code is expected to. Java Language RulesWe follow standard Java coding conventions. We add a few rules:
Java Library RulesThere are conventions for using Android's Java libraries and tools. In some cases, the convention has changed in important ways and older code might use a deprecated pattern or library. When working with such code, it's okay to continue the existing style (see Consistency). When creating new components never use deprecated libraries. Java Style RulesPrograms are much easier to maintain when all files have a consistent style. We follow the standard Java coding style, as defined by Sun in their Code Conventions for the Java Programming Language, with a few exceptions and additions. This style guide is comprehensive and detailed and is in common usage in the Java community. In addition, we enforce the following style rules:
Javatests Style Rules
Java Language RulesExceptions: do not ignoreSometimes it is tempting to write code that completely ignores an exception like this:void setServerPort(String value) {
You must never do this. While you may think that your code will never encounter this error condition or that it is not important to handle it, ignoring exceptions like above creates mines in your code for someone else to trip over some day. You must handle every Exception in your code in some principled way. The specific handling varies depending on the case. Anytime somebody has an empty catch clause they should have a creepy feeling. There are definitely times when it is actually the correct thing to do, but at least you have to think about it. In Java you can't escape the creepy feeling. Acceptable alternatives (in order of preference) are:
Exceptions: do not catch generic ExceptionSometimes it is tempting to be lazy when catching exceptions and do something like this:try {
You should not do this. In almost all cases it is inappropriate to
catch generic Exception or Throwable, preferably not Throwable, because
it includes Error exceptions as well. It is very dangerous. It means that
Exceptions you never expected (including RuntimeExceptions like
ClassCastException) end up getting caught in application-level error
handling. It obscures the failure handling properties of your code. It means
if someone adds a new type of Exception in the code you're calling, the
compiler won't help you realize you need to handle that error differently.
And in most cases you shouldn't be handling different types of exception the
same way, anyway.
There are rare exceptions to this rule: certain test code and top-level code where you want to catch all kinds of errors (to prevent them from showing up in a UI, or to keep a batch job running). In that case you may catch generic Exception (or Throwable) and handle the error appropriately. You should think very carefully before doing this, though, and put in comments explaining why it is safe in this place. Alternatives to catching generic Exception:
FinalizersWhat it is: Finalizers are a way to have a chunk of code executed when an object is garbage collected. Pros: can be handy for doing cleanup, particularly of external resources. Cons: there are no guarantees as to when a finalizer will be called, or even that it will be called at all. Decision: we don't use finalizers. In most cases, you can do what
you need from a finalizer with good exception handling. If you absolutely
need it, define a The one exception is it is OK to write a finalizer if all it does is
make calls to ImportsWildcards in importsWhat it is: When you want to use class Bar from package foo,there are two possible ways to import it:
Pros of #1: Potentially reduces the number of import statements. Pros of #2: Makes it obvious what classes are actually used. Makes code more readable for maintainers. Decision:Use style #2 for importing all Android code. An explicit exception is made for java standard libraries (java.util.*, java.io.*, etc.) and unit test code (junit.framework.*). Comments/JavadocEvery file should have a copyright statement at the top. Then a
/* Every class and nontrivial public method you write must contain a Javadoc comment with at least one sentence describing what the class or method does. This sentence should start with a 3rd person descriptive verb. Examples: /** Returns the correctly rounded positive square root of a double value. */ You do not need to write Javadoc for trivial get and set methods such as
Every method you write, whether public or otherwise, would benefit from Javadoc. Public methods are part of an API and therefore require Javadoc. Android does not currently enforce a specific style for writing Javadoc comments, but you should follow the Sun Javadoc conventions.Short methodsTo the extent that it is feasible, methods should be kept small and focused. It is, however, recognized that long methods are sometimes appropriate, so no hard limit is placed on method length. If a method exceeds 40 lines or so, think about whether it can be broken up without harming the structure of the program.Local variablesThe scope of local variables should be kept to a minimum (Effective Java Item 29). By doing so, you increase the readability and maintainability of your code and reduce the likelihood of error. Each variable should be declared in the innermost block that encloses all uses of the variable.Local variables should be declared at the point they are first used. Nearly every local variable declaration should contain an initializer. If you don't yet have enough information to initialize a variable sensibly, you should postpone the declaration until you do. One exception to this rule concerns // Instantiate class cl, which represents some sort of Set But even this case can be avoided by encapsulating the try-catch block in a method: Set createSet(Class cl) {
Loop variables should be declared in the for statement
itself unless there is a compelling reason to do otherwise:
for (int i = 0; i < n; i++) {
ImportsThe ordering of import statements is:To exactly match the IDE settings, the imports should be: Capital letters are considered to come before lower case letter (e.g. Z before a). Why?Originally there was no style requirement on the ordering. This meant that the IDE's were either always changing the ordering, or IDE developers had to disable the automatic import management features and maintain the imports by hand. This was deemed bad. When java-style was asked, the preferred styles were all over the map. It pretty much came down to our needing to "pick an ordering and be consistent." So we chose a style, updated the javaguide and made the IDE's obey it. We expect that as IDE users work on the code, the imports in all of the packages will end up matching this pattern without any extra engineering effort. The style chosen such that: What about static imports?The use and location of static imports have been mildly controversial issues. Some people would prefer static imports to be interspersed with the remaining imports, some would prefer them reside above or below all other imports. Additinally, we have not yet come up with a way to make all IDEs use the same ordering.Since most people consider this a low priority issue, just use your judgement and please be consistent.
IndentationWe use 4 space indents for blocks. We never use tabs. When in doubt, be consistent with code around you. We use 8 space indents for line wraps, including function calls and assignments. For example, this is correct: Instrument iand this is not correct: Instrument i Field Names
For example: public class MyClass {
BracesBraces do not go on their own line; they go on the same line as the code before them. So: class MyClass {
We require braces around the statements for a conditional. Except, if the entire conditional (the condition and the body) fit on one line, you may (but are not obligated to) put it all on one line. That is, this is legal: if (condition) {
but this is still illegal: if (condition) Line lengthEach line of text in your code should be at most 100 characters long. There has been lots of discussion about this rule and the decision remains that 100 characters is the maximum. Exception: if a comment line contains an example command or a literal URL longer than 100 characters, that line may be longer than 100 characters for ease of cut and paste. Exception: import lines can go over the limit because humans rarely see them. This also simplifies tool writing. Java 1.5 AnnotationsAnnotations should precede other modifiers for the same language
element. Simple marker annotations (e.g. Android -standard practices for the three predefined annotations in Java 1.5's are:
Acronyms in namesTreat acronyms and abbreviations as words. The names are much more readable:
This style rule also applies when an acronym or abbreviation is the entire name:
Both the JDK and the Android code bases are very inconsistent with regards to acronyms, therefore, it is virtually impossible to be consistent with the code around you. Bite the bullet, and treat acronyms as words. For further justifications of this style rule, see Effective Java Item 38 and Java Puzzlers Number 68. TODO styleUse TODO comments for code that is temporary, a short-term solution, or good-enough but not perfect. TODOs should include the string TODO in all caps, followed by a colon: // TODO: Remove this code after the UrlTable2 has been checked in. If your ConsistencyOur parting thought: BE CONSISTENT. If you're editing code, take a few minutes to look at the code around you and determine its style. If they use spaces around their if clauses, you should too. If their comments have little boxes of stars around them, make your comments have little boxes of stars around them too. The point of having style guidelines is to have a common vocabulary of coding, so people can concentrate on what you're saying, rather than on how you're saying it. We present global style rules here so people know the vocabulary. But local style is also important. If code you add to a a file looks drastically different from the existing code around it, it throws readers out of their rhythm when they go to read it. Try to avoid this. LoggingWhile logging is necessary it has a significantly negative impact on performance and quickly loses its usefulness if it's not kept reasonably terse. The logging facilities provides five different levels of logging. Below are the different levels and when and how they should be used.
Note: Within a given module, other than at the VERBOSE level, an error should only be reported once if possible: within a single chain of function calls within a module, only the innermost function should return the error, and callers in the same module should only add some logging if that significantly helps to isolate the issue. Note: In a chain of modules, other than at the VERBOSE level, when a lower-level module detects invalid data coming from a higher-level module, the lower-level module should only log this situation to the DEBUG log, and only if logging provides information that is not otherwise available to the caller. Specifically, there is no need to log situations where an exception is thrown (the exception should contain all the relevant information), or where the only information being logged is contained in an error code. This is especially important in the interaction between the framework and applications, and conditions caused by third-party applications that are properly handled by the framework should not trigger logging higher than the DEBUG level. The only situations that should trigger logging at the INFORMATIVE level or higher is when a module or application detects an error at its own level or coming from a lower level. Note: When a condition that would normally justify some logging is likely to occur many times, it can be a good idea to implement some rate-limiting mechanism to prevent overflowing the logs with many duplicate copies of the same (or very similar) information. Note: Losses of network connectivity are considered common and fully expected and should not be logged gratuitously. A loss of network connectivity that has consequences within an app should be logged at the DEBUG or VERBOSE level (depending on whether the consequences are serious enough and unexpected enough to be logged in a release build). Note: A full filesystem on a filesystem that is acceessible to or on behalf of third-party applications should not be logged at a level higher than INFORMATIVE. Note: Invalid data coming from any untrusted source (including any file on shared storage, or data coming through just about any network connections) is considered expected and should not trigger any logging at a level higher then DEBUG when it's detected to be invalid (and even then logging should be as limited as possible). Note: Keep in mind that the '+' operator, when used on Strings, implicitly creates a StringBuilder with the default buffer size (16 characters) and potentially quite a few other temporary String objects, i.e. that explicitly creating StringBuilders isn't more expensive than relying on the default '+' operator (and can be a lot more efficient in fact). Also keep in mind that code that calls Log.v() is compiled and executed on release builds, including building the strings, even if the logs aren't being read. Note: Any logging that is meant to be read by other people and to be available in release builds should be terse without being cryptic, and should be reasonably understandable. This includes all logging up to the DEBUG level. Note: When possible, logging should be kept on a single line if it makes sense. Line lengths up to 80 or 100 characters are perfectly acceptable, while lengths longer than about 130 or 160 characters (including the length of the tag) should be avoided if possible. Note: Logging that reports successes should never be used at levels higher than VERBOSE.
Note: Temporary logging that is used to diagnose an issue that's hard to reproduce should be kept at the DEBUG or VERBOSE level, and should be enclosed by Note: Be careful about security leaks through the log. Private information should be avoided. Information about protected content must definitely be avoided. This is especially important when writing framework code as it's not easy to know in advance what will and will not be private information or protected content.
Note: Note: The golden rule of logging is that your logs may not unnecessarily push other logs out of the buffer, just as others may not push out yours. Javatests Style RulesNaming test methodsWhen naming test methods, you can use an underscore to seperate what is being tested from the specific case being tested. This style makes it easier to see exactly what cases are being tested.testMethod_specificCase1 void testIsDistinguishable_protanopia() { |