在前一版本的外部視圖系統 (EVS) 中, IEvsCameraStream接口定義了一個回調方法來僅傳送捕獲的視頻幀。雖然這簡化了 EVS 服務客戶端實現,但它也使客戶端難以識別任何流式事件,因此難以正確處理它們。為了增強 EVS 開發體驗,AOSP 現在包含一個額外的回調來傳遞流事件。
package android.hardware.automotive.evs@1.1;
import @1.0::IEvsCameraStream;
/**
* Implemented on client side to receive asynchronous video frame deliveries.
*/
interface IEvsCameraStream extends @1.0::IEvsCameraStream {
/**
* Receives calls from the HAL each time a video frame is ready for inspection.
* Buffer handles received by this method must be returned via calls to
* IEvsCamera::doneWithFrame_1_1(). When the video stream is stopped via a call
* to IEvsCamera::stopVideoStream(), this callback may continue to happen for
* some time as the pipeline drains. Each frame must still be returned.
* When the last frame in the stream has been delivered, STREAM_STOPPED
* event must be delivered. No further frame deliveries may happen
* thereafter.
*
* @param buffer a buffer descriptor of a delivered image frame.
*/
oneway deliverFrame_1_1(BufferDesc buffer);
/**
* Receives calls from the HAL each time an event happens.
*
* @param event EVS event with possible event information.
*/
oneway notify(EvsEvent event);
};
此方法提供由三個字段組成的EvsEventDesc :
- 事件的類型。
- 用於標識事件來源的字符串。
- 4 個 32 位字數據,包含可能的事件信息。
/**
* Structure that describes informative events occurred during EVS is streaming
*/
struct EvsEvent {
/**
* Type of an informative event
*/
EvsEventType aType;
/**
* Device identifier
*/
string deviceId;
/**
* Possible additional information
*/
uint32_t[4] payload;
};
並且,為了避免 EVS 和其他 Android 圖形組件之間的圖形緩衝區描述出現任何分歧,已重新定義BufferDesc以使用從 android.hardware.graphics.common@1.2 接口導入的HardwareBuffer 。 HardwareBuffer包含HardwareBufferDescription ,它是Android NDK 的AHardwareBuffer_Desc的 HIDL 對應物,具有緩衝區句柄。
/**
* HIDL counterpart of AHardwareBuffer_Desc.
*
* An AHardwareBuffer_Desc object can be converted to and from a
* HardwareBufferDescription object by memcpy().
*
* @sa +ndk libnativewindow#AHardwareBuffer_Desc.
*/
typedef uint32_t[10] HardwareBufferDescription;
/**
* HIDL counterpart of AHardwareBuffer.
*
* AHardwareBuffer_createFromHandle() can be used to convert a HardwareBuffer
* object to an AHardwareBuffer object.
*
* Conversely, AHardwareBuffer_getNativeHandle() can be used to extract a native
* handle from an AHardwareBuffer object. Paired with AHardwareBuffer_Desc,
* AHardwareBuffer_getNativeHandle() can be used to convert between
* HardwareBuffer and AHardwareBuffer.
*
* @sa +ndk libnativewindow#AHardwareBuffer".
*/
struct HardwareBuffer {
HardwareBufferDescription description;
handle nativeHandle;
}
/**
* Structure representing an image buffer through our APIs
*
* In addition to the handle to the graphics memory, need to retain
* the properties of the buffer for easy reference and reconstruction of
* an ANativeWindowBuffer object on the remote side of API calls.
* (Not least because OpenGL expect an ANativeWindowBuffer* for us as a
* texture via eglCreateImageKHR().
*/
struct BufferDesc {
/**
* HIDL counterpart of AHardwareBuffer_Desc. Please see
* hardware/interfaces/graphics/common/1.2/types.hal for more details.
*/
HardwareBuffer buffer;
/**
* The size of a pixel in the units of bytes
*/
uint32_t pixelSize;
/**
* Opaque value from driver
*/
uint32_t bufferId;
/**
* Unique identifier of the physical camera device that produces this buffer.
*/
string deviceId;
/**
* Time that this buffer is being filled
*/
int64_t timestamp;
/**
* Frame metadata. This is opaque to EVS manager
*/
vec<uint8_t> metadata
};
注意: HardwareBufferDescription定義為一個由 10 個 32 位字組成的數組。您可能希望將其轉換為AHardwareBuffer_Desc類型並填寫內容。
EvsEventDesc是enum EvsEventType的結構,它列出了幾個流事件和一個 32 位字的有效負載,開發人員可以在其中放置可能的附加信息。例如,開發人員可以為流錯誤事件放置錯誤代碼。
/**
* Types of informative streaming events
*/
enum EvsEventType : uint32_t {
/**
* Video stream is started
*/
STREAM_STARTED = 0,
/**
* Video stream is stopped
*/
STREAM_STOPPED,
/**
* Video frame is dropped
*/
FRAME_DROPPED,
/**
* Timeout happens
*/
TIMEOUT,
/**
* Camera parameter is changed; payload contains a changed parameter ID and
* its value
*/
PARAMETER_CHANGED,
/**
* Master role has become available
*/
MASTER_RELEASED,
};
幀傳送
通過新的BufferDesc , IEvsCameraStream還引入了新的回調方法來接收來自服務實現的幀和流事件。
/**
* Implemented on client side to receive asynchronous streaming event deliveries.
*/
interface IEvsCameraStream extends @1.0::IEvsCameraStream {
/**
* Receives calls from the HAL each time video frames are ready for inspection.
* Buffer handles received by this method must be returned via calls to
* IEvsCamera::doneWithFrame_1_1(). When the video stream is stopped via a call
* to IEvsCamera::stopVideoStream(), this callback may continue to happen for
* some time as the pipeline drains. Each frame must still be returned.
* When the last frame in the stream has been delivered, STREAM_STOPPED
* event must be delivered. No further frame deliveries may happen
* thereafter.
*
* A camera device will deliver the same number of frames as number of
* backing physical camera devices; it means, a physical camera device
* sends always a single frame and a logical camera device sends multiple
* frames as many as the number of backing physical camera devices.
*
* @param buffer Buffer descriptors of delivered image frames.
*/
oneway deliverFrame_1_1(vec<BufferDesc> buffer);
/**
* Receives calls from the HAL each time an event happens.
*
* @param event EVS event with possible event information.
*/
oneway notify(EvsEventDesc event);
};
較新版本的幀回調方法旨在傳遞多個緩衝區描述符。因此,如果 EVS 攝像頭實現管理多個源,則可以通過單個調用轉發多個幀。
此外,之前通知流結束的協議(發送空幀)已被棄用,並被STREAM_STOPPED事件取代。

圖 1.事件通知序列圖
使用事件和幀通知機制
識別客戶端實現的 IEvsCameraStream 版本
服務可以通過嘗試向下轉換來識別客戶端實現的傳入 IEvsCameraStream 接口的版本:
using IEvsCameraStream_1_0 =
::android::hardware::automotive::evs::V1_0::IEvsCameraStream;
using IEvsCameraStream_1_1 =
::android::hardware::automotive::evs::V1_1::IEvsCameraStream;
Return<EvsResult> EvsV4lCamera::startVideoStream(
const sp<IEvsCameraStream_1_0>& stream) {
IEvsCameraStream_1_0 aStream = stream;
// Try to downcast. This will succeed if the client implements
// IEvsCameraStream v1.1.
IEvsCameraStream_1_1 aStream_1_1 =
IEvsCameraStream_1_1::castFrom(aStream).withDefault(nullptr);
if (aStream_1_1 == nullptr) {
ALOGI("Start a stream for v1.0 client.");
} else {
ALOGI("Start a stream for v1.1 client.");
}
// Start a video stream
...
}
通知()回調
EvsEvent將通過notify()回調傳遞,然後客戶端可以根據鑑別器識別其類型,如下所示:
Return<void> StreamHandler::notify(const EvsEvent& event) {
ALOGD("Received an event id: %u", event.aType);
// Handle each received event.
switch(event.aType) {
case EvsEventType::ERROR:
// Do something to handle an error
...
break;
[More cases]
}
return Void();
}
使用 BufferDesc
AHardwareBuffer_Desc是 Android NDK 的數據類型,用於表示可以綁定到 EGL/OpenGL 和 Vulkan 原語的本機硬件緩衝區。它包含來自先前 EVS BufferDesc 的大部分緩衝區元數據,因此在新的 BufferDesc 定義中替換它。但是,由於這在 HIDL 接口中定義為數組,因此無法直接索引成員變量。相反,您可以將數組轉換為AHardwareBuffer_Desc類型,如下所示:
BufferDesc bufDesc = {};
AHardwareBuffer_Desc* pDesc =
reinterpret_cast<AHardwareBuffer_Desc *>(&bufDesc.buffer.description);
pDesc->width = mVideo.getWidth();
pDesc->height = mVideo.getHeight();
pDesc->layers = 1;
pDesc->format = mFormat;
pDesc->usage = mUsage;
pDesc->stride = mStride;
bufDesc_1_1.buffer.nativeHandle = mBuffers[idx].handle;
bufDesc_1_1.bufferId = idx;