Definição de compatibilidade do Android 4.4

Revisão 1
Última atualização: 27 de novembro de 2013

Copyright © 2013, Google Inc. Todos os direitos reservados.
compatibilidade@android.com

Índice

1. Introdução
2. Recursos
3. Programas
3.1. Compatibilidade de API gerenciada
3.2. Compatibilidade de API suave
3.3. Compatibilidade de API nativa
3.4. Compatibilidade Web
3.5. Compatibilidade comportamental da API
3.6. Namespaces de API
3.7. Compatibilidade de Máquina Virtual
3.8. Compatibilidade da interface do usuário
3.9 Administração de dispositivos
3.10 Acessibilidade
3.11 Conversão de Texto para Fala
4. Compatibilidade de pacotes de aplicativos
5. Compatibilidade multimídia
6. Compatibilidade com ferramentas e opções do desenvolvedor
7. Compatibilidade de hardware
7.1. Exibição e gráficos
7.2. Dispositivos de entrada
7.3. Sensores
7.4. Conectividade de dados
7.5. Câmeras
7.6. Memória e armazenamento
7.7. USB
8. Compatibilidade de desempenho
9. Compatibilidade do modelo de segurança
10. Teste de compatibilidade de software
11. Software atualizável
12. Registro de alterações do documento
13. Contate-nos

1. Introdução

Este documento enumera os requisitos que devem ser atendidos para que os dispositivos sejam compatíveis com Android 4.4.

O uso de "must", "must not", "required", "shall", "shall not", "should", "should not", "recommended", "may" e "optional" é de acordo com o padrão IETF definido em RFC2119 [ Recursos, 1 ].

Conforme usado neste documento, um "implementador de dispositivo" ou "implementador" é uma pessoa ou organização que desenvolve uma solução de hardware/software executando o Android 4.4. Uma "implementação de dispositivo" ou "implementação" é a solução de hardware/software assim desenvolvida.

Para serem consideradas compatíveis com o Android 4.4, as implementações de dispositivos DEVEM atender aos requisitos apresentados nesta Definição de Compatibilidade, incluindo quaisquer documentos incorporados por referência.

Quando esta definição ou os testes de software descritos na Seção 10 forem silenciosos, ambíguos ou incompletos, é responsabilidade do implementador do dispositivo garantir a compatibilidade com as implementações existentes.

Por esta razão, o Android Open Source Project [ Resources, 3 ] é tanto a referência quanto a implementação preferida do Android. Os implementadores de dispositivos são fortemente incentivados a basear suas implementações, tanto quanto possível, no código-fonte "upstream" disponível no Android Open Source Project. Embora alguns componentes possam hipoteticamente ser substituídos por implementações alternativas, esta prática é fortemente desencorajada, pois passar nos testes de software se tornará substancialmente mais difícil. É responsabilidade do implementador garantir total compatibilidade comportamental com a implementação padrão do Android, incluindo e além do Conjunto de testes de compatibilidade. Finalmente, observe que certas substituições e modificações de componentes são explicitamente proibidas por este documento.

2. Recursos

  1. Níveis de requisitos IETF RFC2119: http://www.ietf.org/rfc/rfc2119.txt
  2. Visão geral do programa de compatibilidade Android: http://source.android.com/docs/compatibility/index.html
  3. Projeto de código aberto Android: http://source.android.com/
  4. Definições e documentação da API: http://developer.android.com/reference/packages.html
  5. Referência de permissões do Android: http://developer.android.com/reference/android/Manifest.permission.html
  6. Referência android.os.Build: http://developer.android.com/reference/android/os/Build.html
  7. Strings de versão permitidas no Android 4.4: http://source.android.com/docs/compatibility/4.4/versions.html
  8. Renderscript: http://developer.android.com/guide/topics/graphics/renderscript.html
  9. Aceleração de hardware: http://developer.android.com/guide/topics/graphics/hardware-accel.html
  10. Classe android.webkit.WebView: http://developer.android.com/reference/android/webkit/WebView.html
  11. HTML5: http://www.whatwg.org/specs/web-apps/current-work/multipage/
  12. Recursos off-line do HTML5: http://dev.w3.org/html5/spec/Overview.html#offline
  13. Tag de vídeo HTML5: http://dev.w3.org/html5/spec/Overview.html#video
  14. API de geolocalização HTML5/W3C: http://www.w3.org/TR/geolocation-API/
  15. API de armazenamento web HTML5/W3C: http://www.w3.org/TR/webstorage/
  16. API HTML5/W3C IndexedDB: http://www.w3.org/TR/IndexedDB/
  17. Especificação da Máquina Virtual Dalvik: disponível no código-fonte do Android, em dalvik/docs
  18. AppWidgets: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
  19. Notificações: http://developer.android.com/guide/topics/ui/notifiers/notifications.html
  20. Recursos do aplicativo: http://code.google.com/android/reference/available-resources.html
  21. Guia de estilo do ícone da barra de status: http://developer.android.com/guide/practices/ui_guidelines/icon_design_status_bar.html
  22. Gerenciador de pesquisa: http://developer.android.com/reference/android/app/SearchManager.html
  23. Brindes: http://developer.android.com/reference/android/widget/Toast.html
  24. Temas: http://developer.android.com/guide/topics/ui/themes.html
  25. Classe R.style: http://developer.android.com/reference/android/R.style.html
  26. Papéis de parede animados: https://android-developers.googleblog.com/2010/02/live-wallpapers.html
  27. Administração de dispositivos Android: http://developer.android.com/guide/topics/admin/device-admin.html
  28. Referência do DevicePolicyManager: http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html
  29. APIs do serviço de acessibilidade do Android: http://developer.android.com/reference/android/accessibilityservice/package-summary.html
  30. APIs de acessibilidade do Android: http://developer.android.com/reference/android/view/accessibility/package-summary.html
  31. Projeto Eyes Free: http://code.google.com/p/eyes-free
  32. APIs de conversão de texto em fala: http://developer.android.com/reference/android/speech/tts/package-summary.html
  33. Documentação da ferramenta de referência (para adb, aapt, ddms, systrace): http://developer.android.com/guide/developing/tools/index.html
  34. Descrição do arquivo apk do Android: http://developer.android.com/guide/topics/fundamentals.html
  35. Arquivos de manifesto: http://developer.android.com/guide/topics/manifest/manifest-intro.html
  36. Ferramenta de teste de macaco: https://developer.android.com/studio/test/other-testing-tools/monkey
  37. Classe Android android.content.pm.PackageManager e lista de recursos de hardware: http://developer.android.com/reference/android/content/pm/PackageManager.html
  38. Suporte para múltiplas telas: http://developer.android.com/guide/practices/screens_support.html
  39. android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html
  40. android.content.res.Configuration: http://developer.android.com/reference/android/content/res/Configuration.html
  41. android.hardware.SensorEvent: http://developer.android.com/reference/android/hardware/SensorEvent.html
  42. API Bluetooth: http://developer.android.com/reference/android/bluetooth/package-summary.html
  43. Protocolo Push NDEF: http://source.android.com/docs/compatibility/ndef-push-protocol.pdf
  44. MIFARE MF1S503X: http://www.nxp.com/documents/data_sheet/MF1S503x.pdf
  45. MIFARE MF1S703X: http://www.nxp.com/documents/data_sheet/MF1S703x.pdf
  46. MIFARE MF0ICU1: http://www.nxp.com/documents/data_sheet/MF0ICU1.pdf
  47. MIFARE MF0ICU2: http://www.nxp.com/documents/short_data_sheet/MF0ICU2_SDS.pdf
  48. MIFARE AN130511: http://www.nxp.com/documents/application_note/AN130511.pdf
  49. MIFARE AN130411: http://www.nxp.com/documents/application_note/AN130411.pdf
  50. API de orientação da câmera: http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)
  51. Câmera: http://developer.android.com/reference/android/hardware/Camera.html
  52. Acessórios abertos para Android: http://developer.android.com/guide/topics/usb/acessório.html
  53. API de host USB: http://developer.android.com/guide/topics/usb/host.html
  54. Referência de segurança e permissões do Android: http://developer.android.com/guide/topics/security/permissions.html
  55. Aplicativos para Android: http://code.google.com/p/apps-for-android
  56. Gerenciador de download do Android: http://developer.android.com/reference/android/app/DownloadManager.html
  57. Transferência de arquivos do Android: http://www.android.com/filetransfer
  58. Formatos de mídia Android: http://developer.android.com/guide/appendix/media-formats.html
  59. Protocolo preliminar de transmissão ao vivo HTTP: http://tools.ietf.org/html/draft-pantos-http-live-streaming-03
  60. Transferência de conexão NFC: http://www.nfc-forum.org/specs/spec_list/#conn_handover
  61. Emparelhamento simples e seguro de Bluetooth usando NFC: http://www.nfc-forum.org/resources/AppDocs/NFCForum_AD_BTSSP_1_0.pdf
  62. API Wi-Fi Multicast: http://developer.android.com/reference/android/net/wifi/WifiManager.MulticastLock.html
  63. Assistência de ação: http://developer.android.com/reference/android/content/Intent.html#ACTION_ASSIST
  64. Especificação de carregamento USB: http://www.usb.org/developers/devclass_docs/USB_Battery_Charging_1.2.pdf
  65. Android Beam: http://developer.android.com/guide/topics/nfc/nfc.html
  66. Áudio USB Android: http://developer.android.com/reference/android/hardware/usb/UsbConstants.html#USB_CLASS_AUDIO
  67. Configurações de compartilhamento NFC do Android: http://developer.android.com/reference/android/provider/Settings.html#ACTION_NFCSHARING_SETTINGS
  68. Wi-Fi Direct (Wi-Fi P2P): http://developer.android.com/reference/android/net/wifi/p2p/WifiP2pManager.html
  69. Widget de bloqueio e tela inicial: http://developer.android.com/reference/android/appwidget/AppWidgetProviderInfo.html
  70. Referência do UserManager: http://developer.android.com/reference/android/os/UserManager.html
  71. Referência de armazenamento externo: https://source.android.com/docs/core/storage
  72. APIs de armazenamento externo: http://developer.android.com/reference/android/os/Environment.html
  73. Código curto de SMS: http://en.wikipedia.org/wiki/Short_code
  74. Cliente de controle remoto de mídia: http://developer.android.com/reference/android/media/RemoteControlClient.html
  75. Gerenciador de exibição: http://developer.android.com/reference/android/hardware/display/DisplayManager.html
  76. Sonhos: http://developer.android.com/reference/android/service/dreams/DreamService.html
  77. Configurações relacionadas ao desenvolvimento de aplicativos Android: http://developer.android.com/reference/android/provider/Settings.html#ACTION_APPLICATION_DEVELOPMENT_SETTINGS
  78. Câmera: http://developer.android.com/reference/android/hardware/Camera.Parameters.html
  79. Extensão EGL-EGL_ANDROID_RECORDABLE: http://www.khronos.org/registry/egl/extensions/ANDROID/EGL_ANDROID_recordable.txt
  80. API de evento de movimento: http://developer.android.com/reference/android/view/MotionEvent.html
  81. Configuração de entrada de toque: http://source.android.com/docs/core/interaction/input/touch-devices.html
  82. Unicode 6.1.0: http://www.unicode.org/versions/Unicode6.1.0/
  83. Compatibilidade com WebView: http://www.chromium.org/
  84. Aplicativo para proprietário de dispositivo Android: http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#isDeviceOwnerApp(java.lang.String)
  85. API WifiManager: http://developer.android.com/reference/android/net/wifi/WifiManager.html
  86. Requisitos de codificação de hardware RTC: http://www.webmproject.org/hardware/rtc-coding-requirements/
  87. Configurações.Secure LOCATION_MODE: http://developer.android.com/reference/android/provider/Settings.Secure.html#LOCATION_MODE
  88. Resolvedor de conteúdo: http://developer.android.com/reference/android/content/ContentResolver.html
  89. SettingInjectorService: http://developer.android.com/reference/android/location/SettingInjectorService.html
  90. Emulação de cartão baseada em host: http://developer.android.com/guide/topics/connectivity/nfc/hce.html
  91. Provedor de telefonia: http://developer.android.com/reference/android/provider/Telephony.html

Muitos desses recursos são derivados direta ou indiretamente do Android SDK e serão funcionalmente idênticos às informações contidas na documentação desse SDK. Em qualquer caso em que esta Definição de Compatibilidade ou o Conjunto de Testes de Compatibilidade discordem da documentação do SDK, a documentação do SDK será considerada oficial. Quaisquer detalhes técnicos fornecidos nas referências incluídas acima são considerados, por inclusão, como parte desta Definição de Compatibilidade.

3. Programas

3.1. Compatibilidade de API gerenciada

O ambiente de execução gerenciado (baseado em Dalvik) é o principal veículo para aplicativos Android. A interface de programação de aplicativos (API) Android é o conjunto de interfaces da plataforma Android expostas a aplicativos em execução no ambiente de VM gerenciada. As implementações de dispositivos DEVEM fornecer implementações completas, incluindo todos os comportamentos documentados, de qualquer API documentada exposta pelo Android SDK [ Recursos, 4 ].

As implementações de dispositivos NÃO DEVEM omitir APIs gerenciadas, alterar interfaces ou assinaturas de API, desviar-se do comportamento documentado ou incluir operações autônomas, exceto quando especificamente permitido por esta Definição de Compatibilidade.

Esta definição de compatibilidade permite que alguns tipos de hardware para os quais o Android inclui APIs sejam omitidos nas implementações de dispositivos. Nesses casos, as APIs DEVEM ainda estar presentes e se comportar de maneira razoável. Consulte a Seção 7 para requisitos específicos para este cenário.

3.2. Compatibilidade de API suave

Além das APIs gerenciadas da Seção 3.1, o Android também inclui uma API "soft" significativa somente em tempo de execução, na forma de itens como Intents, permissões e aspectos semelhantes de aplicativos Android que não podem ser aplicados no tempo de compilação do aplicativo.

3.2.1. Permissões

Os implementadores de dispositivos DEVEM oferecer suporte e impor todas as constantes de permissão, conforme documentado na página de referência de permissão [ Recursos, 5 ]. Observe que a Seção 9 lista requisitos adicionais relacionados ao modelo de segurança do Android.

3.2.2. Parâmetros de construção

As APIs do Android incluem uma série de constantes na classe android.os.Build [ Resources, 6 ] que se destinam a descrever o dispositivo atual. Para fornecer valores consistentes e significativos em todas as implementações de dispositivos, a tabela abaixo inclui restrições adicionais sobre os formatos desses valores aos quais as implementações de dispositivos DEVEM estar em conformidade.

Parâmetro Comentários
VERSÃO.LANÇAMENTO A versão do sistema Android atualmente em execução, em formato legível por humanos. Este campo DEVE ter um dos valores de string definidos em [ Resources, 7 ].
VERSÃO.SDK A versão do sistema Android atualmente em execução, em um formato acessível ao código do aplicativo de terceiros. Para Android 4.4, este campo DEVE ter o valor inteiro 19.
VERSÃO.SDK_INT A versão do sistema Android atualmente em execução, em um formato acessível ao código do aplicativo de terceiros. Para Android 4.4, este campo DEVE ter o valor inteiro 19.
VERSÃO.INCREMENTAL Um valor escolhido pelo implementador do dispositivo que designa a versão específica do sistema Android em execução no momento, em formato legível por humanos. Este valor NÃO DEVE ser reutilizado para diferentes compilações disponibilizadas aos usuários finais. Um uso típico desse campo é indicar qual número de compilação ou identificador de alteração de controle de origem foi usado para gerar a compilação. Não há requisitos quanto ao formato específico deste campo, exceto que NÃO DEVE ser nulo ou a string vazia ("").
QUADRO Um valor escolhido pelo implementador do dispositivo que identifica o hardware interno específico usado pelo dispositivo, em formato legível por humanos. Uma possível utilização deste campo é indicar a revisão específica da placa que alimenta o dispositivo. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
MARCA Um valor que reflete o nome da marca associada ao dispositivo, conforme conhecido pelos usuários finais. DEVE estar em formato legível e DEVE representar o fabricante do dispositivo ou a marca da empresa sob a qual o dispositivo é comercializado. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
CPU_ABI O nome do conjunto de instruções (tipo de CPU + convenção ABI) do código nativo. Consulte a Seção 3.3: Compatibilidade com API nativa .
CPU_ABI2 O nome do segundo conjunto de instruções (tipo de CPU + convenção ABI) do código nativo. Consulte a Seção 3.3: Compatibilidade com API nativa .
DISPOSITIVO Um valor escolhido pelo implementador do dispositivo contendo o nome de desenvolvimento ou nome de código que identifica a configuração dos recursos de hardware e o design industrial do dispositivo. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
IMPRESSÃO DIGITAL Uma string que identifica exclusivamente esta compilação. DEVE ser razoavelmente legível por humanos. DEVE seguir este modelo:
$(BRAND)/$(PRODUCT)/$(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)
Por exemplo:
acme/myproduct/mydevice:4.4/KRT16/3359:userdebug/test-keys
A impressão digital NÃO DEVE incluir caracteres de espaço em branco. Se outros campos incluídos no modelo acima tiverem caracteres de espaço em branco, eles DEVEM ser substituídos na impressão digital de construção por outro caractere, como o caractere de sublinhado ("_"). O valor deste campo DEVE ser codificável como ASCII de 7 bits.
HARDWARE O nome do hardware (da linha de comando do kernel ou /proc). DEVE ser razoavelmente legível por humanos. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
HOSPEDAR Uma string que identifica exclusivamente o host no qual o build foi criado, em formato legível por humanos. Não há requisitos quanto ao formato específico deste campo, exceto que NÃO DEVE ser nulo ou a string vazia ("").
EU IA Um identificador escolhido pelo implementador do dispositivo para se referir a uma versão específica, em formato legível por humanos. Este campo pode ser igual a android.os.Build.VERSION.INCREMENTAL, mas DEVE ser um valor suficientemente significativo para que os usuários finais possam distinguir entre compilações de software. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
FABRICANTE O nome comercial do fabricante do equipamento original (OEM) do produto. Não há requisitos quanto ao formato específico deste campo, exceto que NÃO DEVE ser nulo ou a string vazia ("").
MODELO Um valor escolhido pelo implementador do dispositivo contendo o nome do dispositivo conhecido pelo usuário final. DEVE ser o mesmo nome sob o qual o dispositivo é comercializado e vendido aos usuários finais. Não há requisitos quanto ao formato específico deste campo, exceto que NÃO DEVE ser nulo ou a string vazia ("").
PRODUTOS Um valor escolhido pelo implementador do dispositivo contendo o nome de desenvolvimento ou codinome do produto específico (SKU) que DEVE ser exclusivo dentro da mesma marca. DEVE ser legível por humanos, mas não se destina necessariamente à visualização pelos usuários finais. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
SERIAL Um número de série de hardware, que DEVE estar disponível. O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^([a-zA-Z0-9]{6,20})$" .
TAG Uma lista separada por vírgulas de tags escolhidas pelo implementador do dispositivo que distingue ainda mais a compilação. Por exemplo, "não assinado, depuração". O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
TEMPO Um valor que representa o carimbo de data/hora de quando o build ocorreu.
TIPO Um valor escolhido pelo implementador do dispositivo especificando a configuração de tempo de execução do build. Este campo DEVE ter um dos valores correspondentes às três configurações típicas de tempo de execução do Android: "user", "userdebug" ou "eng". O valor deste campo DEVE ser codificável como ASCII de 7 bits e corresponder à expressão regular "^[a-zA-Z0-9.,_-]+$" .
DO UTILIZADOR Um nome ou ID do usuário (ou usuário automatizado) que gerou o build. Não há requisitos quanto ao formato específico deste campo, exceto que NÃO DEVE ser nulo ou a string vazia ("").

3.2.3. Compatibilidade de intenções

As implementações de dispositivos DEVEM respeitar o sistema Intent de acoplamento flexível do Android, conforme descrito nas seções abaixo. Por "honrado", significa que o implementador do dispositivo DEVE fornecer uma atividade ou serviço Android que especifique um filtro de Intent correspondente e se vincule e implemente o comportamento correto para cada padrão de Intent especificado.

3.2.3.1. Principais intenções do aplicativo

O projeto upstream do Android define vários aplicativos principais, como contatos, calendário, galeria de fotos, reprodutor de música e assim por diante. Os implementadores de dispositivos PODEM substituir esses aplicativos por versões alternativas.

No entanto, quaisquer versões alternativas DEVEM respeitar os mesmos padrões de Intenção fornecidos pelo projeto upstream. Por exemplo, se um dispositivo contiver um reprodutor de música alternativo, ele ainda deverá respeitar o padrão de Intent emitido por aplicativos de terceiros para escolher uma música.

Os seguintes aplicativos são considerados aplicativos principais do sistema Android:

  • Relógio de mesa
  • Navegador
  • Calendário
  • Contatos
  • Galeria
  • Pesquisa Global
  • Lançador
  • Música
  • Configurações

Os principais aplicativos do sistema Android incluem vários componentes de atividade ou serviço que são considerados "públicos". Ou seja, o atributo “android:exported” pode estar ausente, ou pode ter o valor “true”.

Para cada atividade ou serviço definido em um dos principais aplicativos do sistema Android que não esteja marcado como não público por meio de um atributo android:exported com o valor "false", as implementações de dispositivos DEVEM incluir um componente do mesmo tipo implementando o mesmo filtro de Intent padrões como o principal aplicativo do sistema Android.

Em outras palavras, uma implementação de dispositivo PODE substituir os principais aplicativos do sistema Android; no entanto, se isso acontecer, a implementação do dispositivo DEVE suportar todos os padrões de intenção definidos por cada aplicativo principal do sistema Android que está sendo substituído.

3.2.3.2. Substituições de intenção

Como o Android é uma plataforma extensível, as implementações de dispositivos DEVEM permitir que cada padrão de Intent mencionado na Seção 3.2.3.1 seja substituído por aplicativos de terceiros. A implementação upstream de código aberto do Android permite isso por padrão; os implementadores de dispositivos NÃO DEVEM atribuir privilégios especiais ao uso desses padrões de Intenção pelos aplicativos do sistema ou impedir que aplicativos de terceiros se vinculem e assumam o controle desses padrões. Esta proibição inclui especificamente, mas não está limitada a desabilitar a interface do usuário "Seletor", que permite ao usuário selecionar entre vários aplicativos, todos lidando com o mesmo padrão de Intent.

No entanto, as implementações de dispositivos PODEM fornecer atividades padrão para padrões de URI específicos (por exemplo, http://play.google.com) se a atividade padrão fornecer um filtro mais específico para o URI de dados. Por exemplo, um filtro de intenção que especifica o URI de dados "http://www.android.com" é mais específico do que o filtro do navegador para "http://". As implementações de dispositivos DEVEM fornecer uma interface de usuário para que os usuários modifiquem a atividade padrão das intenções.

3.2.3.3. Namespaces de intenção

As implementações de dispositivos NÃO DEVEM incluir nenhum componente Android que respeite quaisquer novos padrões de Intent ou Broadcast Intent usando uma ACTION, CATEGORY ou outra string de chave no namespace android.* ou com.android.*. Os implementadores de dispositivos NÃO DEVEM incluir nenhum componente Android que honre quaisquer novos padrões de Intent ou Broadcast Intent usando uma ACTION, CATEGORY ou outra string de chave em um espaço de pacote pertencente a outra organização. Os implementadores de dispositivos NÃO DEVEM alterar ou estender nenhum dos padrões de Intent usados ​​pelos aplicativos principais listados na Seção 3.2.3.1. As implementações de dispositivos PODEM incluir padrões de intenção usando namespaces clara e obviamente associados à sua própria organização.

Esta proibição é análoga àquela especificada para classes de linguagem Java na Seção 3.6.

3.2.3.4. Intenções de transmissão

Aplicativos de terceiros dependem da plataforma para transmitir determinadas intenções e notificá-los sobre alterações no ambiente de hardware ou software. Os dispositivos compatíveis com Android DEVEM transmitir as intenções de transmissão pública em resposta aos eventos apropriados do sistema. As intenções de transmissão estão descritas na documentação do SDK.

3.2.3.5. Configurações padrão do aplicativo

O Android 4.4 adiciona configurações que permitem aos usuários selecionar seus aplicativos iniciais e de SMS padrão. As implementações de dispositivos DEVEM fornecer um menu de configurações de usuário semelhante para cada um, compatível com o padrão de filtro de intenção e os métodos de API descritos na documentação do SDK [ Recursos, 91 ].

3.3. Compatibilidade de API nativa

3.3.1 Interfaces binárias de aplicativos

O código gerenciado em execução no Dalvik pode chamar o código nativo fornecido no arquivo .apk do aplicativo como um arquivo ELF .so compilado para a arquitetura de hardware do dispositivo apropriada. Como o código nativo é altamente dependente da tecnologia de processador subjacente, o Android define uma série de interfaces binárias de aplicativos (ABIs) no Android NDK, no arquivo docs/CPU-ARCH-ABIS.html . Se a implementação de um dispositivo for compatível com uma ou mais ABIs definidas, DEVE implementar a compatibilidade com o Android NDK, conforme abaixo.

Se uma implementação de dispositivo incluir suporte para uma ABI Android, ela:

  • DEVE incluir suporte para código em execução no ambiente gerenciado para chamar código nativo, usando a semântica Java Native Interface (JNI) padrão
  • DEVE ser compatível com a fonte (ou seja, compatível com o cabeçalho) e compatível com o binário (para a ABI) com cada biblioteca necessária na lista abaixo
  • DEVE relatar com precisão a Application Binary Interface (ABI) nativa suportada pelo dispositivo, por meio da API android.os.Build.CPU_ABI e dos parâmetros android.os.Build.CPU_ABI2 .
  • DEVE relatar, via android.os.Build.CPU_ABI2 , apenas aquelas ABIs documentadas na versão mais recente do Android NDK, no arquivo docs/CPU-ARCH-ABIS.html
  • DEVE relatar, via android.os.Build.CPU_ABI , apenas uma das ABIs listadas abaixo
    • armeabi-v7a
    • x86
    • mips
  • DEVE ser construído usando o código-fonte e os arquivos de cabeçalho disponíveis no Android Open Source Project upstream

As seguintes APIs de código nativo DEVEM estar disponíveis para aplicativos que incluem código nativo:

  • libc (biblioteca C)
  • libm (biblioteca matemática)
  • Suporte mínimo para C++
  • Interface JNI
  • liblog (registro do Android)
  • libz (compressão Zlib)
  • libdl (vinculador dinâmico)
  • libGLESv1_CM.so (OpenGL ES 1.0)
  • libGLESv2.so (OpenGL ES 2.0)
  • libGLESv3.so (OpenGL ES 3.0)
  • libEGL.so (gerenciamento de superfície OpenGL nativo)
  • libjnigraphics.so
  • libOpenSLES.so (suporte de áudio OpenSL ES 1.0.1)
  • libOpenMAXAL.so (suporte OpenMAX AL 1.0.1)
  • libandroid.so (suporte nativo à atividade do Android)
  • Suporte para OpenGL, conforme descrito abaixo

Observe que versões futuras do Android NDK poderão introduzir suporte para ABIs adicionais. Se uma implementação de dispositivo não for compatível com uma ABI predefinida existente, ela NÃO DEVE relatar suporte para qualquer ABI.

Observe que as implementações de dispositivos DEVEM incluir libGLESv3.so e DEVE link simbólico (simbólico) para libGLESv2.so. Em implementações de dispositivos que declaram suporte para OpenGL ES 3.0, libGLESv2.so DEVE exportar os símbolos de função OpenGL ES 3.0 além dos símbolos de função OpenGL ES 2.0.

A compatibilidade do código nativo é um desafio. Por esta razão, deve ser repetido que os implementadores de dispositivos são MUITO fortemente encorajados a usar as implementações upstream das bibliotecas listadas acima para ajudar a garantir a compatibilidade.

3.4. Compatibilidade Web

3.4.1. Compatibilidade com WebView

A implementação do Android Open Source usa código do Projeto Chromium para implementar o android.webkit.WebView [ Resources, 10 ] . Como não é viável desenvolver um conjunto de testes abrangente para um sistema de renderização da Web, os implementadores de dispositivos DEVEM usar a compilação upstream específica do Chromium na implementação do WebView. Especificamente:

  • As implementações do dispositivo android.webkit.WebView DEVEM ser baseadas na compilação do Chromium do projeto Android Open Source upstream para Android 4.4. Esta compilação inclui um conjunto específico de funcionalidades e correções de segurança para o WebView. [ Recursos, 83 ]
  • A string do agente do usuário relatada pelo WebView DEVE estar neste formato:
    Mozilla/5.0 (Linux; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 $(CHROMIUM_VER) Mobile Safari/537.36
    • O valor da string $(VERSION) DEVE ser igual ao valor de android.os.Build.VERSION.RELEASE .
    • O valor da string $(LOCALE) é opcional, DEVE seguir as convenções ISO para código de país e idioma e DEVE referir-se ao local atualmente configurado do dispositivo. Se omitido, o ponto e vírgula final também DEVE ser removido.
    • O valor da string $(MODEL) DEVE ser igual ao valor de android.os.Build.MODEL .
    • O valor da string $(BUILD) DEVE ser igual ao valor de android.os.Build.ID .
    • O valor da string $(CHROMIUM_VER) DEVE ser a versão do Chromium no projeto Android Open Source upstream.
    • Implementações de dispositivos PODEM omitir Mobile na string do agente do usuário.

O componente WebView DEVE incluir suporte para o máximo de HTML5 [ Resources, 11 ] quanto possível.

3.4.2. Compatibilidade do navegador

As implementações de dispositivos DEVEM incluir um aplicativo de navegador independente para navegação geral do usuário na web. O navegador independente PODE ser baseado em uma tecnologia de navegador diferente do WebKit. No entanto, mesmo que um aplicativo de navegador alternativo seja usado, o componente android.webkit.WebView fornecido para aplicativos de terceiros DEVE ser baseado no WebKit, conforme descrito na Seção 3.4.1.

As implementações PODEM enviar uma string de agente de usuário personalizada no aplicativo de navegador independente.

O aplicativo de navegador independente (seja baseado no aplicativo WebKit Browser upstream ou em um substituto de terceiros) DEVE incluir suporte para o máximo de HTML5 [ Recursos, 11 ] quanto possível. No mínimo, as implementações de dispositivos DEVEM suportar cada uma destas APIs associadas ao HTML5:

Além disso, as implementações de dispositivos DEVEM oferecer suporte à API de armazenamento na web HTML5/W3C [ Recursos, 15 ] e DEVEM oferecer suporte à API HTML5/W3C IndexedDB [ Recursos, 16 ]. Observe que, à medida que os órgãos de padrões de desenvolvimento web estão fazendo a transição para favorecer o IndexedDB em vez do armazenamento na web, espera-se que o IndexedDB se torne um componente obrigatório em uma versão futura do Android.

3.5. Compatibilidade comportamental da API

Os comportamentos de cada um dos tipos de API (gerenciado, flexível, nativo e web) devem ser consistentes com a implementação preferencial do projeto Android Open Source upstream [ Resources, 3 ]. Algumas áreas específicas de compatibilidade são:

  • Os dispositivos NÃO DEVEM alterar o comportamento ou a semântica de uma intenção padrão
  • Os dispositivos NÃO DEVEM alterar o ciclo de vida ou a semântica do ciclo de vida de um tipo específico de componente do sistema (como Serviço, Atividade, ContentProvider, etc.)
  • Os dispositivos NÃO DEVEM alterar a semântica de uma permissão padrão

A lista acima não é abrangente. O Compatibility Test Suite (CTS) testa partes significativas da plataforma quanto à compatibilidade comportamental, mas não todas. É responsabilidade do implementador garantir a compatibilidade comportamental com o Android Open Source Project. Por esta razão, os implementadores de dispositivos DEVEM usar o código-fonte disponível através do Android Open Source Project sempre que possível, em vez de reimplementar partes significativas do sistema.

3.6. Namespaces de API

O Android segue as convenções de namespace de pacote e classe definidas pela linguagem de programação Java. Para garantir a compatibilidade com aplicativos de terceiros, os implementadores de dispositivos NÃO DEVEM fazer nenhuma modificação proibida (veja abaixo) nestes namespaces de pacotes:

  • Java.*
  • javax.*
  • sol.*
  • andróide.*
  • com.android.*

As modificações proibidas incluem:

  • As implementações de dispositivos NÃO DEVEM modificar as APIs expostas publicamente na plataforma Android, alterando qualquer método ou assinaturas de classe, ou removendo classes ou campos de classe.
  • Os implementadores de dispositivos PODEM modificar a implementação subjacente das APIs, mas tais modificações NÃO DEVEM impactar o comportamento declarado e a assinatura da linguagem Java de quaisquer APIs expostas publicamente.
  • Os implementadores de dispositivos NÃO DEVEM adicionar quaisquer elementos expostos publicamente (como classes ou interfaces, ou campos ou métodos a classes ou interfaces existentes) às APIs acima.

Um "elemento exposto publicamente" é qualquer construção que não seja decorada com o marcador "@hide" conforme usado no código-fonte original do Android. Em outras palavras, os implementadores de dispositivos NÃO DEVEM expor novas APIs ou alterar APIs existentes nos namespaces mencionados acima. Os implementadores de dispositivos PODEM fazer modificações apenas internas, mas essas modificações NÃO DEVEM ser anunciadas ou expostas de outra forma aos desenvolvedores.

Os implementadores de dispositivos PODEM adicionar APIs personalizadas, mas essas APIs NÃO DEVEM estar em um namespace de propriedade ou referência a outra organização. Por exemplo, os implementadores de dispositivos NÃO DEVEM adicionar APIs ao namespace com.google.* ou similar; somente o Google pode fazer isso. Da mesma forma, o Google NÃO DEVE adicionar APIs aos namespaces de outras empresas. Além disso, se uma implementação de dispositivo incluir APIs personalizadas fora do namespace padrão do Android, essas APIs DEVEM ser empacotadas em uma biblioteca compartilhada do Android para que apenas os aplicativos que as utilizam explicitamente (por meio do mecanismo <uses-library> ) sejam afetados pelo aumento do uso de memória. dessas APIs.

Se um implementador de dispositivo propor melhorar um dos namespaces de pacote acima (como adicionando novas funcionalidades úteis a uma API existente ou adicionando uma nova API), o implementador DEVE visitar source.android.com e iniciar o processo para contribuir com alterações e código, de acordo com as informações desse site.

Observe que as restrições acima correspondem às convenções padrão para nomenclatura de APIs na linguagem de programação Java; esta secção visa simplesmente reforçar essas convenções e torná-las vinculativas através da inclusão nesta definição de compatibilidade.

3.7. Compatibilidade de Máquina Virtual

As implementações de dispositivos DEVEM suportar a especificação completa de bytecode Dalvik Executable (DEX) e a semântica da Dalvik Virtual Machine [ Recursos, 17 ].

As implementações de dispositivos DEVEM configurar o Dalvik para alocar memória de acordo com a plataforma Android upstream e conforme especificado na tabela a seguir. (Consulte a Seção 7.1.1 para definições de tamanho e densidade da tela.)

Observe que os valores de memória especificados abaixo são considerados valores mínimos e as implementações de dispositivos PODEM alocar mais memória por aplicativo.

Tamanho da tela Densidade da tela Memória de aplicativo
pequeno/normal/grande ldpi/mdpi 16 MB
pequeno/normal/grande tvdpi/hdpi 32MB
pequeno/normal/grande xhdpi 64 MB
pequeno/normal/grande 400 dpi 96 MB
pequeno/normal/grande xxhdpi 128 MB
pequeno/normal/grande xxxhdpi 256 MB
extra grande mdpi 32MB
extra grande tvdpi/hdpi 64 MB
extra grande xhdpi 128 MB
extra grande 400 dpi 192 MB
extra grande xxhdpi 256 MB
extra grande xxxhdpi 512 MB

3.8. Compatibilidade da interface do usuário

3.8.1. Iniciador (tela inicial)

O Android inclui um aplicativo inicializador (tela inicial) e suporte para aplicativos de terceiros para substituir o inicializador do dispositivo (tela inicial). Implementações de dispositivos que permitem que aplicativos de terceiros substituam a tela inicial do dispositivo DEVEM declarar o recurso da plataforma android.software.home_screen .

3.8.2. Widgets

O Android define um tipo de componente e API e ciclo de vida correspondentes que permitem que os aplicativos exponham um "AppWidget" ao usuário final [ Recursos, 18 ]. As implementações de dispositivos que suportam a incorporação de widgets na tela inicial DEVEM atender aos seguintes requisitos e declarar suporte ao recurso da plataforma android.software.app_widgets .

  • Os inicializadores de dispositivos DEVEM incluir suporte integrado para AppWidgets e expor recursos da interface do usuário para adicionar, configurar, visualizar e remover AppWidgets diretamente no Launcher.
  • As implementações de dispositivos DEVEM ser capazes de renderizar widgets 4 x 4 no tamanho de grade padrão. (Consulte as Diretrizes de design de widget de aplicativo na documentação do SDK do Android [ Recursos, 18 ] para obter detalhes.
  • Implementações de dispositivos que incluem suporte para tela de bloqueio DEVEM oferecer suporte a widgets de aplicativos na tela de bloqueio.

3.8.3. Notificações

O Android inclui APIs que permitem aos desenvolvedores notificar os usuários sobre eventos notáveis ​​[ Recursos, 19 ], usando recursos de hardware e software do dispositivo.

Some APIs allow applications to perform notifications or attract attention using hardware, specifically sound, vibration, and light. Device implementations MUST support notifications that use hardware features, as described in the SDK documentation, and to the extent possible with the device implementation hardware. For instance, if a device implementation includes a vibrator, it MUST correctly implement the vibration APIs. If a device implementation lacks hardware, the corresponding APIs MUST be implemented as no-ops. Note that this behavior is further detailed in Section 7.

Additionally, the implementation MUST correctly render all resources (icons, sound files, etc.) provided for in the APIs [ Resources, 20 ], or in the Status/System Bar icon style guide [ Resources, 21 ]. Device implementers MAY provide an alternative user experience for notifications than that provided by the reference Android Open Source implementation; however, such alternative notification systems MUST support existing notification resources, as above.

Android includes support for rich notifications, such as interactive Views for ongoing notifications. Device implementations MUST properly display and execute rich notifications, as documented in the Android APIs.

3.8.4. Search

Android includes APIs [ Resources, 22 ] that allow developers to incorporate search into their applications, and expose their application's data into the global system search. Generally speaking, this functionality consists of a single, system-wide user interface that allows users to enter queries, displays suggestions as users type, and displays results. The Android APIs allow developers to reuse this interface to provide search within their own apps, and allow developers to supply results to the common global search user interface.

Device implementations MUST include a single, shared, system-wide search user interface capable of real-time suggestions in response to user input. Device implementations MUST implement the APIs that allow developers to reuse this user interface to provide search within their own applications. Device implementations MUST implement the APIs that allow third-party applications to add suggestions to the search box when it is run in global search mode. If no third-party applications are installed that make use of this functionality, the default behavior SHOULD be to display web search engine results and suggestions.

3.8.5. Toasts

Applications can use the "Toast" API (defined in [ Resources, 23 ]) to display short non-modal strings to the end user, that disappear after a brief period of time. Device implementations MUST display Toasts from applications to end users in some high-visibility manner.

3.8.6. Temas

Android provides "themes" as a mechanism for applications to apply styles across an entire Activity or application.

Android includes a "Holo" theme family as a set of defined styles for application developers to use if they want to match the Holo theme look and feel as defined by the Android SDK [ Resources, 24 ]. Device implementations MUST NOT alter any of the Holo theme attributes exposed to applications [ Resources, 25 ].

Android also includes a "Device Default" theme family as a set of defined styles for application developers to use if they want to match the look and feel of the device theme as defined by the device implementer. Device implementations MAY modify the DeviceDefault theme attributes exposed to applications [ Resources, 25 ].

From version 4.4, Android now supports a new variant theme with translucent system bars, allowing application developers to fill the area behind the status and navigation bar with their app content. To enable a consistent developer experience in this configuration, it is important the status bar icon style is maintained across different device implementations. Therefore, Android device implementations MUST use white for system status icons (such as signal strength and battery level) and notifications issued by the system, unless the icon is indicating a problematic status [ Resources, 25 ].

3.8.7. Live Wallpapers

Android defines a component type and corresponding API and lifecycle that allows applications to expose one or more "Live Wallpapers" to the end user [ Resources, 26 ]. Live Wallpapers are animations, patterns, or similar images with limited input capabilities that display as a wallpaper, behind other applications.

Hardware is considered capable of reliably running live wallpapers if it can run all live wallpapers, with no limitations on functionality, at a reasonable framerate with no adverse affects on other applications. If limitations in the hardware cause wallpapers and/or applications to crash, malfunction, consume excessive CPU or battery power, or run at unacceptably low frame rates, the hardware is considered incapable of running live wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 context to render their content. Live wallpaper will not run reliably on hardware that does not support multiple OpenGL contexts because the live wallpaper use of an OpenGL context may conflict with other applications that also use an OpenGL context.

Device implementations capable of running live wallpapers reliably as described above SHOULD implement live wallpapers. Device implementations determined to not run live wallpapers reliably as described above MUST NOT implement live wallpapers.

3.8.8. Recent Application Display

The upstream Android source code includes a user interface for displaying recent applications using a thumbnail image of the application's graphical state at the moment the user last left the application. Device implementations MAY alter or eliminate this user interface; however, a future version of Android is planned to make more extensive use of this functionality. Device implementations are strongly encouraged to use the upstream Android user interface (or a similar thumbnail-based interface) for recent applications, or else they may not be compatible with a future version of Android.

3.8.9. Input Management

Android includes support for Input Management and support for third party input method editors. Device implementations that allow users to use third party input methods on the device MUST declare the platform feature android.software.input_methods and support IME APIs as defined in the Android SDK documentation.

Device implementations that declare the android.software.input_methods feature MUST provide a user-accessible mechanism to add and configure third party input methods. Device implementations MUST display the settings interface in response to the android.settings.INPUT_METHOD_SETTINGS intent.

3.8.10. Lock Screen Media Remote Control

Android includes support for Remote Control API that lets media applications integrate with playback controls that are displayed in a remote view like the device lock screen [ Resources, 74 ]. Device implementations that support lock screen in the device and allow users to add widgets on the home screen MUST include support for embedding remote controls in the device lock screen [ Resources, 69 ].

3.8.11. Dreams

Android includes support for interactive screensavers called Dreams [ Resources, 76 ]. Dreams allows users to interact with applications when a charging device is idle, or docked in a desk dock. Device implementations MUST include support for Dreams and provide a settings option for users to configure Dreams.

3.8.12. Location

Location modes MUST be displayed in the Location menu within Settings [ Resources, 87 ]. Location services provided through the SettingInjectorService introduced in Android 4.4 must be displayed in the same Location menu [ Resources, 89 ].

3.8.13. Unicode

Android 4.4 includes support for color emoji characters. Android device implementations MUST provide an input method to the user for the Emoji characters defined in Unicode 6.1 [ Resources, 82 ] and MUST be capable of rendering these emoji characters in color glyph.

3.9. Device Administration

Android includes features that allow security-aware applications to perform device administration functions at the system level, such as enforcing password policies or performing remote wipe, through the Android Device Administration API [ Resources, 27 ]. Device implementations MUST provide an implementation of the DevicePolicyManager class [ Resources, 28 ]. Device implementations that include support for lock screen MUST support the full range of device administration policies defined in the Android SDK documentation [ Resources, 27 ].

Device implementations MAY have a preinstalled application performing device administration functions but this application MUST NOT be set out-of-the box as the default Device Owner app [ Resources, 84 ].

3.10. Accessibility

Android provides an accessibility layer that helps users with disabilities to navigate their devices more easily. In addition, Android provides platform APIs that enable accessibility service implementations to receive callbacks for user and system events and generate alternate feedback mechanisms, such as text-to-speech, haptic feedback, and trackball/d-pad navigation [ Resources, 29 ]. Device implementations MUST provide an implementation of the Android accessibility framework consistent with the default Android implementation. Specifically, device implementations MUST meet the following requirements.

  • Device implementations MUST support third party accessibility service implementations through the android.accessibilityservice APIs [ Resources, 30 ].
  • Device implementations MUST generate AccessibilityEvents and deliver these events to all registered AccessibilityService implementations in a manner consistent with the default Android implementation.
  • Device implementations MUST provide a user-accessible mechanism to enable and disable accessibility services, and MUST display this interface in response to the android.provider.Settings.ACTION_ACCESSIBILITY_SETTINGS intent.

Additionally, device implementations SHOULD provide an implementation of an accessibility service on the device, and SHOULD provide a mechanism for users to enable the accessibility service during device setup. An open source implementation of an accessibility service is available from the Eyes Free project [ Resources, 31 ].

3.11. Text-to-Speech

Android includes APIs that allow applications to make use of text-to-speech (TTS) services, and allows service providers to provide implementations of TTS services [ Resources, 32 ]. Device implementations MUST meet these requirements related to the Android TTS framework:

  • Device implementations MUST support the Android TTS framework APIs and SHOULD include a TTS engine supporting the languages available on the device. Note that the upstream Android open source software includes a full-featured TTS engine implementation.
  • Device implementations MUST support installation of third-party TTS engines.
  • Device implementations MUST provide a user-accessible interface that allows users to select a TTS engine for use at the system level.

4. Application Packaging Compatibility

Device implementations MUST install and run Android ".apk" files as generated by the "aapt" tool included in the official Android SDK [ Resources, 33 ].

Devices implementations MUST NOT extend either the .apk [ Resources, 34 ], Android Manifest [ Resources, 35 ], Dalvik bytecode [ Resources, 17 ], or renderscript bytecode formats in such a way that would prevent those files from installing and running correctly on other compatible devices. Device implementers SHOULD use the reference upstream implementation of Dalvik, and the reference implementation's package management system.

5. Multimedia Compatibility

Device implementations MUST include at least one form of audio output, such as speakers, headphone jack, external speaker connection, etc.

5.1. Codecs de mídia

Device implementations MUST support the core media formats specified in the Android SDK documentation [ Resources, 58 ] except where explicitly permitted in this document. Specifically, device implementations MUST support the media formats, encoders, decoders, file types and container formats defined in the tables below. All of these codecs are provided as software implementations in the preferred Android implementation from the Android Open Source Project.

Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are unencumbered by third-party patents. Those intending to use this source code in hardware or software products are advised that implementations of this code, including in open source software or shareware, may require patent licenses from the relevant patent holders.

Note that these tables do not list specific bitrate requirements for most video codecs because current device hardware does not necessarily support bitrates that map exactly to the required bitrates specified by the relevant standards. Instead, device implementations SHOULD support the highest bitrate practical on the hardware, up to the limits defined by the specifications.

Tipo Format / Codec Encoder Decoder Detalhes File Type(s) / Container Formats
Audio MPEG-4 AAC Profile (AAC LC) REQUIRED for device implementations that include microphone hardware and define android.hardware.microphone . REQUIRED Support for mono/stereo/5.0/5.1* content with standard sampling rates from 8 to 48 kHz.
  • 3GPP (.3gp)
  • MPEG-4 (.mp4, .m4a)
  • ADTS raw AAC (.aac, decode in Android 3.1+, encode in Android 4.0+, ADIF not supported)
  • MPEG-TS (.ts, not seekable, Android 3.0+)
MPEG-4 HE AAC Profile (AAC+) REQUIRED for device implementations that include microphone hardware and define android.hardware.microphone REQUIRED Support for mono/stereo/5.0/5.1* content with standard sampling rates from 16 to 48 kHz.
MPEG-4 HE AAC v2 Profile (enhanced AAC+) REQUIRED Support for mono/stereo/5.0/5.1* content with standard sampling rates from 16 to 48 kHz.
MPEG-4 Audio Object Type ER AAC ELD (Enhanced Low Delay AAC) REQUIRED for device implementations that include microphone hardware and define android.hardware.microphone REQUIRED Support for mono/stereo content with standard sampling rates from 16 to 48 kHz.
AMR-NB REQUIRED for device implementations that include microphone hardware and define android.hardware.microphone . REQUIRED 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp)
AMR-WB REQUIRED for device implementations that include microphone hardware and define android.hardware.microphone . REQUIRED 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp)
FLAC REQUIRED
(Android 3.1+)
Mono/Stereo (no multichannel). Sample rates up to 48 kHz (but up to 44.1 kHz is recommended on devices with 44.1 kHz output, as the 48 to 44.1 kHz downsampler does not include a low-pass filter). 16-bit recommended; no dither applied for 24-bit. FLAC (.flac) only
MP3 REQUIRED Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) MP3 (.mp3)
MIDI REQUIRED MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody
  • Type 0 and 1 (.mid, .xmf, .mxmf)
  • RTTTL/RTX (.rtttl, .rtx)
  • OTA (.ota)
  • iMelody (.imy)
Vorbis REQUIRED
  • Ogg (.ogg)
  • Matroska (.mkv)
PCM/WAVE REQUIRED REQUIRED 8-bit and 16-bit linear PCM** (rates up to limit of hardware).Devices MUST support sampling rates for raw PCM recording at 8000,16000 and 44100 Hz frequencies WAVE (.wav)
Image JPEG REQUIRED REQUIRED Base+progressive JPEG (.jpg)
GIF REQUIRED GIF (.gif)
PNG REQUIRED REQUIRED PNG (.png)
BMP REQUIRED BMP (.bmp)
WEBP REQUIRED REQUIRED WebP (.webp)
Video H.263 REQUIRED for device implementations that include camera hardware and define android.hardware.camera or android.hardware.camera.front . REQUIRED
  • 3GPP (.3gp)
  • MPEG-4 (.mp4)
H.264 AVC REQUIRED for device implementations that include camera hardware and define android.hardware.camera or android.hardware.camera.front . REQUIRED Baseline Profile (BP)
  • 3GPP (.3gp)
  • MPEG-4 (.mp4)
  • MPEG-TS (.ts, AAC audio only, not seekable, Android 3.0+)
MPEG-4 SP REQUIRED 3GPP (.3gp)
VP8**** REQUIRED
(Android 4.3+)
REQUIRED
(Android 2.3.3+)
WebM (.webm) and Matroska (.mkv, Android 4.0+)***
VP9 REQUIRED
(Android 4.4+)
WebM (.webm) and Matroska (.mkv, Android 4.0+)***
  • *Note: Only downmix of 5.0/5.1 content is required; recording or rendering more than 2 channels is optional.
  • **Note: 16-bit linear PCM capture is mandatory. 8-bit linear PCM capture is not mandatory.
  • ***Note: Device implementations SHOULD support writing Matroska WebM files.
  • ****Note: For acceptable quality of web video streaming and video-conference services, device implementations SHOULD use a hardware VP8 codec that meets the requirements in [ Resources, 86 ].

5.2. Video Encoding

Android device implementations that include a rear-facing camera and declare android.hardware.camera SHOULD support the following H.264 video encoding profiles.

SD (Low quality) SD (High quality) HD (When supported by hardware)
Video resolution 176 x 144 px 480 x 360 px 1280 x 720 px
Video frame rate 12 fps 30 fps 30 fps
Video bitrate 56 Kbps 500 Kbps or higher 2 Mbps or higher
Audio codec AAC-LC AAC-LC AAC-LC
Audio channels 1 (mono) 2 (stereo) 2 (stereo)
Audio bitrate 24 Kbps 128 Kbps 192 Kbps

Android device implementations that include a rear-facing camera and declare android.hardware.camera SHOULD support the following VP8 video encoding profiles

SD (Low quality) SD (High quality) HD 720p
(When supported by hardware)
HD 1080p
(When supported by hardware)
Video resolution 320 x 180 px 640 x 360 px 1280 x 720 px 1920 x 1080 px
Video frame rate 30 fps 30 fps 30 fps 30 fps
Video bitrate 800 Kbps 2 Mbps 4 Mbps 10 Mbps

5.3. Video Decoding

Android device implementations SHOULD support the following VP8, VP9 and H.264 video decoding profiles. Device implementations SHOULD also support dynamic video resolution switching within the same stream for VP8, VP9 and H.264 codecs.

SD (Low quality) SD (High quality) HD 720p
(When supported by hardware)
HD 1080p
(When supported by hardware)
Video resolution 320 x 180 px 640 x 360 px 1280 x 720 px 1920 x 1080 px
Video frame rate 30 fps 30 fps 30 fps 30 fps
Video bitrate 800 Kbps 2 Mbps 8 Mbps 20 Mbps

5.4. Audio Recording

When an application has used the android.media.AudioRecord API to start recording an audio stream, device implementations that include microphone hardware and declare android.hardware.microphone MUST sample and record audio with each of these behaviors:

  • The device SHOULD exhibit approximately flat amplitude versus frequency characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz
  • Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) source at 1000 Hz yields RMS of 2500 for 16-bit samples.
  • PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.
  • Total harmonic distortion SHOULD be less than 1% for 1Khz at 90 dB SPL input level.

In addition to the above recording specifications, when an application has started recording an audio stream using the android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION audio source:

  • Noise reduction processing, if present, MUST be disabled.
  • Automatic gain control, if present, MUST be disabled.

From Android 4.4, android.media.MediaRecorder.AudioSource class has a new audio source: REMOTE_SUBMIX . Devices MUST properly implement the REMOTE_SUBMIX audio source so that when an application uses the android.media.AudioRecord API to record from this audio source, it can capture a mix of all audio streams except for the following:

  • STREAM_RING
  • STREAM_ALARM
  • STREAM_NOTIFICATION

Note: while some of the requirements outlined above are stated as "SHOULD" since Android 4.3, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 4.4 but will be required by a future version. Existing and new devices that run Android are very strongly encouraged to meet these requirements , or they will not be able to attain Android compatibility when upgraded to the future version.

If the platform supports noise suppression technologies tuned for speech recognition, the effect MUST be controllable from the android.media.audiofx.NoiseSuppressor API. Moreover, the "uuid" field for the noise suppressor's effect descriptor MUST uniquely identify each implementation of the noise suppression technology.

5.5. Audio Latency

Audio latency is the time delay as an audio signal passes through a system. Many classes of applications rely on short latencies, to achieve real-time sound effects.

For the purposes of this section:

  • "output latency" is defined as the interval between when an application writes a frame of PCM-coded data and when the corresponding sound can be heard by an external listener or observed by a transducer
  • "cold output latency" is defined as the output latency for the first frame, when the audio output system has been idle and powered down prior to the request
  • "continuous output latency" is defined as the output latency for subsequent frames, after the device is already playing audio
  • "input latency" is the interval between when an external sound is presented to the device and when an application reads the corresponding frame of PCM-coded data
  • "cold input latency" is defined as the sum of lost input time and the input latency for the first frame, when the audio input system has been idle and powered down prior to the request
  • "continuous input latency" is defined as the input latency for subsequent frames, while the device is already capturing audio
  • "OpenSL ES PCM buffer queue API" is the set of PCM-related OpenSL ES APIs within Android NDK; see NDK_root /docs/opensles/index.html

Per Section 5 , all compatible device implementations MUST include at least one form of audio output. Device implementations SHOULD meet or exceed these output latency requirements:

  • cold output latency of 100 milliseconds or less
  • continuous output latency of 45 milliseconds or less

If a device implementation meets the requirements of this section after any initial calibration when using the OpenSL ES PCM buffer queue API, for continuous output latency and cold output latency over at least one supported audio output device, it MAY report support for low-latency audio, by reporting the feature "android.hardware.audio.low-latency" via the android.content.pm.PackageManager class. [ Resources, 37 ] Conversely, if the device implementation does not meet these requirements it MUST NOT report support for low-latency audio.

Per Section 7.2.5 , microphone hardware may be omitted by device implementations.

Device implementations that include microphone hardware and declare android.hardware.microphone SHOULD meet these input audio latency requirements:

  • cold input latency of 100 milliseconds or less
  • continuous input latency of 50 milliseconds or less

5.6. Network Protocols

Devices MUST support the media network protocols for audio and video playback as specified in the Android SDK documentation [ Resources, 58 ]. Specifically, devices MUST support the following media network protocols:

  • RTSP (RTP, SDP)
  • HTTP(S) progressive streaming
  • HTTP(S) Live Streaming draft protocol, Version 3 [ Resources, 59 ]

6. Developer Tools and Options Compatibility

6.1. Developer Tools

Device implementations MUST support the Android Developer Tools provided in the Android SDK. Specifically, Android-compatible devices MUST be compatible with:

  • Android Debug Bridge (known as adb) [ Resources, 33 ]
    Device implementations MUST support all adb functions as documented in the Android SDK. The device-side adb daemon MUST be inactive by default, and there MUST be a user-accessible mechanism to turn on the Android Debug Bridge.
  • Android includes support for secure adb. Secure adb enables adb on known authenticated hosts. Device implementations MUST support secure adb.
  • Dalvik Debug Monitor Service (known as ddms) [ Resources, 33 ]
    Device implementations MUST support all ddms features as documented in the Android SDK. As ddms uses adb , support for ddms SHOULD be inactive by default, but MUST be supported whenever the user has activated the Android Debug Bridge, as above.
  • Monkey [ Resources, 36 ]
    Device implementations MUST include the Monkey framework, and make it available for applications to use.
  • SysTrace [ Resources, 33 ]
    Device implementations MUST support systrace tool as documented in the Android SDK. Systrace must be inactive by default, and there MUST be a user-accessible mechanism to turn on Systrace.

Most Linux-based systems and Apple Macintosh systems recognize Android devices using the standard Android SDK tools, without additional support; however Microsoft Windows systems typically require a driver for new Android devices. (For instance, new vendor IDs and sometimes new device IDs require custom USB drivers for Windows systems.) If a device implementation is unrecognized by the adb tool as provided in the standard Android SDK, device implementers MUST provide Windows drivers allowing developers to connect to the device using the adb protocol. These drivers MUST be provided for Windows XP, Windows Vista, Windows 7, and Windows 8, in both 32-bit and 64-bit versions.

6.2. Developer Options

Android includes support for developers to configure application development-related settings. Device implementations MUST honor the android.settings.APPLICATION_DEVELOPMENT_SETTINGS intent to show application development-related settings [ Resources, 77 ]. The upstream Android implementation hides the Developer Options menu by default, and enables users to launch Developer Options after pressing seven (7) times on the Settings > About Device > Build Number menu item. Device implementations MUST provide a consistent experience for Developer Options. Specifically, device implementations MUST hide Developer Options by default and MUST provide a mechanism to enable Developer Options that is consistent with the upstream Android implementation.

6.2.1. Experimental

Android 4.4 introduces ART, an experimental Android runtime, accessible within the Developer Options menu for preview. Device implementations SHOULD include ART (libart.so) and support dual boot from Developer Options, but MUST keep Dalvik (libdvm.so) as the default runtime.

7. Hardware Compatibility

If a device includes a particular hardware component that has a corresponding API for third-party developers, the device implementation MUST implement that API as described in the Android SDK documentation. If an API in the SDK interacts with a hardware component that is stated to be optional and the device implementation does not possess that component:

  • complete class definitions (as documented by the SDK) for the component's APIs MUST still be present
  • the API's behaviors MUST be implemented as no-ops in some reasonable fashion
  • API methods MUST return null values where permitted by the SDK documentation
  • API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation
  • API methods MUST NOT throw exceptions not documented by the SDK documentation

A typical example of a scenario where these requirements apply is the telephony API: even on non-phone devices, these APIs must be implemented as reasonable no-ops.

Device implementations MUST accurately report accurate hardware configuration information via the getSystemAvailableFeatures() and hasSystemFeature(String) methods on the android.content.pm.PackageManager class. [ Resources, 37 ]

7.1. Display and Graphics

Android includes facilities that automatically adjust application assets and UI layouts appropriately for the device, to ensure that third-party applications run well on a variety of hardware configurations [ Resources, 38 ]. Devices MUST properly implement these APIs and behaviors, as detailed in this section.

The units referenced by the requirements in this section are defined as follows:

  • "Physical diagonal size" is the distance in inches between two opposing corners of the illuminated portion of the display.
  • "dpi" (meaning "dots per inch") is the number of pixels encompassed by a linear horizontal or vertical span of 1". Where dpi values are listed, both horizontal and vertical dpi must fall within the range.
  • "Aspect ratio" is the ratio of the longer dimension of the screen to the shorter dimension. For example, a display of 480x854 pixels would be 854 / 480 = 1.779, or roughly "16:9".
  • A "density-independent pixel" or ("dp") is the virtual pixel unit normalized to a 160 dpi screen, calculated as: pixels = dps * (density / 160) .

7.1.1. Screen Configuration

Screen Size

The Android UI framework supports a variety of different screen sizes, and allows applications to query the device screen size (aka "screen layout") via android.content.res.Configuration.screenLayout with the SCREENLAYOUT_SIZE_MASK . Device implementations MUST report the correct screen size as defined in the Android SDK documentation [ Resources, 38 ] and determined by the upstream Android platform. Specifically, device implementations must report the correct screen size according to the following logical density-independent pixel (dp) screen dimensions.

  • Devices MUST have screen sizes of at least 426 dp x 320 dp ('small')
  • Devices that report screen size 'normal' MUST have screen sizes of at least 480 dp x 320 dp
  • Devices that report screen size 'large' MUST have screen sizes of at least 640 dp x 480 dp
  • Devices that report screen size 'xlarge' MUST have screen sizes of at least 960 dp x 720 dp

In addition, devices MUST have screen sizes of at least 2.5 inches in physical diagonal size.

Devices MUST NOT change their reported screen size at any time.

Applications optionally indicate which screen sizes they support via the <supports-screens> attribute in the AndroidManifest.xml file. Device implementations MUST correctly honor applications' stated support for small, normal, large, and xlarge screens, as described in the Android SDK documentation.

Screen Aspect Ratio

The aspect ratio MUST be a value from 1.3333 (4:3) to 1.86 (roughly 16:9)

Screen Density

The Android UI framework defines a set of standard logical densities to help application developers target application resources. Device implementations MUST report one of the following logical Android framework densities through the android.util.DisplayMetrics APIs, and MUST execute applications at this standard density.

  • 120 dpi, known as 'ldpi'
  • 160 dpi, known as 'mdpi'
  • 213 dpi, known as 'tvdpi'
  • 240 dpi, known as 'hdpi'
  • 320 dpi, known as 'xhdpi'
  • 400 dpi, known as '400dpi'
  • 480 dpi, known as 'xxhdpi'
  • 640 dpi, known as 'xxxhdpi'
Device implementations SHOULD define the standard Android framework density that is numerically closest to the physical density of the screen, unless that logical density pushes the reported screen size below the minimum supported. If the standard Android framework density that is numerically closest to the physical density results in a screen size that is smaller than the smallest supported compatible screen size (320 dp width), device implementations SHOULD report the next lowest standard Android framework density.

7.1.2. Display Metrics

Device implementations MUST report correct values for all display metrics defined in android.util.DisplayMetrics [ Resources, 39 ].

7.1.3. Screen Orientation

Devices MUST support dynamic orientation by applications to either portrait or landscape screen orientation. That is, the device must respect the application's request for a specific screen orientation. Device implementations MAY select either portrait or landscape orientation as the default.

Devices MUST report the correct value for the device's current orientation, whenever queried via the android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or other APIs.

Devices MUST NOT change the reported screen size or density when changing orientation.

Devices MUST report which screen orientations they support ( android.hardware.screen.portrait and/or android.hardware.screen.landscape ) and MUST report at least one supported orientation. For example, a device with a fixed-orientation landscape screen, such as a television or laptop, MUST only report android.hardware.screen.landscape .

7.1.4. 2D and 3D Graphics Acceleration

Device implementations MUST support both OpenGL ES 1.0 and 2.0, as embodied and detailed in the Android SDK documentations. Device implementations SHOULD support OpenGL ES 3.0 on devices capable of supporting OpenGL ES 3.0. Device implementations MUST also support Android Renderscript, as detailed in the Android SDK documentation [ Resources, 8 ].

Device implementations MUST also correctly identify themselves as supporting OpenGL ES 1.0, OpenGL ES 2.0, or OpenGL ES 3.0. That is:

  • The managed APIs (such as via the GLES10.getString() method) MUST report support for OpenGL ES 1.0 and OpenGL ES 2.0
  • The native C/C++ OpenGL APIs (that is, those available to apps via libGLES_v1CM.so, libGLES_v2.so, or libEGL.so) MUST report support for OpenGL ES 1.0 and OpenGL ES 2.0.
  • Device implementations that declare support for OpenGL ES 3.0 MUST support OpenGL ES 3.0 managed APIs and include support for native C/C++ APIs. On device implementations that declare support for OpenGL ES 3.0, libGLESv2.so MUST export the OpenGL ES 3.0 function symbols in addition to the OpenGL ES 2.0 function symbols.

Device implementations MAY implement any desired OpenGL ES extensions. However, device implementations MUST report via the OpenGL ES managed and native APIs all extension strings that they do support, and conversely MUST NOT report extension strings that they do not support.

Note that Android includes support for applications to optionally specify that they require specific OpenGL texture compression formats. These formats are typically vendor-specific. Device implementations are not required by Android to implement any specific texture compression format. However, they SHOULD accurately report any texture compression formats that they do support, via the getString() method in the OpenGL API.

Android includes a mechanism for applications to declare that they wanted to enable hardware acceleration for 2D graphics at the Application, Activity, Window or View level through the use of a manifest tag android:hardwareAccelerated or direct API calls [ Resources, 9 ].

In Android 4.4, device implementations MUST enable hardware acceleration by default, and MUST disable hardware acceleration if the developer so requests by setting android:hardwareAccelerated="false" or disabling hardware acceleration directly through the Android View APIs.

In addition, device implementations MUST exhibit behavior consistent with the Android SDK documentation on hardware acceleration [ Resources, 9 ].

Android includes a TextureView object that lets developers directly integrate hardware-accelerated OpenGL ES textures as rendering targets in a UI hierarchy. Device implementations MUST support the TextureView API, and MUST exhibit consistent behavior with the upstream Android implementation.

Android includes support for EGL_ANDROID_RECORDABLE , a EGLConfig attribute that indicates whether the EGLConfig supports rendering to an ANativeWindow that records images to a video. Device implementations MUST support EGL_ANDROID_RECORDABLE extension [ Resources, 79 ].

7.1.5. Legacy Application Compatibility Mode

Android specifies a "compatibility mode" in which the framework operates in an 'normal' screen size equivalent (320dp width) mode for the benefit of legacy applications not developed for old versions of Android that pre-date screen-size independence. Device implementations MUST include support for legacy application compatibility mode as implemented by the upstream Android open source code. Ou seja, as implementações de dispositivos NÃO DEVEM alterar os gatilhos ou limites nos quais o modo de compatibilidade é ativado e NÃO DEVEM alterar o comportamento do próprio modo de compatibilidade.

7.1.6. Screen Types

Device implementation screens are classified as one of two types:

  • Fixed-pixel display implementations: the screen is a single panel that supports only a single pixel width and height. Typically the screen is physically integrated with the device. Examples include mobile phones, tablets, and so on.
  • Variable-pixel display implementations: the device implementation either has no embedded screen and includes a video output port such as VGA, HDMI or a wireless port for display, or has an embedded screen that can change pixel dimensions. Examples include televisions, set-top boxes, and so on.

Fixed-Pixel Device Implementations

Fixed-pixel device implementations MAY use screens of any pixel dimensions, provided that they meet the requirements defined this Compatibility Definition.

Fixed-pixel implementations MAY include a video output port for use with an external display. However, if that display is ever used for running apps, the device MUST meet the following requirements:

  • The device MUST report the same screen configuration and display metrics, as detailed in Sections 7.1.1 and 7.1.2, as the fixed-pixel display.
  • The device MUST report the same logical density as the fixed-pixel display.
  • The device MUST report screen dimensions that are the same as, or very close to, the fixed-pixel display.

For example, a tablet that is 7" diagonal size with a 1024x600 pixel resolution is considered a fixed-pixel large mdpi display implementation. If it contains a video output port that displays at 720p or 1080p the device implementation MUST scale the output so that applications are only executed in a large mdpi window, regardless of whether the fixed-pixel display or video output port is in use.

Variable-Pixel Device Implementations

Variable-pixel device implementations MUST support at least one of 1280x720, 1920x1080, or 3840x2160 (that is, 720p, 1080p, or 4K). Device implementations with variable-pixel displays MUST NOT support any other screen configuration or mode. Device implementations with variable-pixel screens MAY change screen configuration or mode at runtime or boot-time. For example, a user of a set-top box may replace a 720p display with a 1080p display, and the device implementation may adjust accordingly.

Additionally, variable-pixel device implementations MUST report the following configuration buckets for these pixel dimensions:

  • 1280x720 (also known as 720p): 'large' screen size, 'tvdpi' (213 dpi) density
  • 1920x1080 (also known as 1080p): 'large' screen size, 'xhdpi' (320 dpi) density
  • 3840x2160 (also known as 4K): 'large' screen size, 'xxxhdpi' (640 dpi) density

For clarity, device implementations with variable pixel dimensions are restricted to 720p, 1080p, or 4K in Android 4.4, and MUST be configured to report screen size and density buckets as noted above.

7.1.7. Screen Technology

The Android platform includes APIs that allow applications to render rich graphics to the display. Devices MUST support all of these APIs as defined by the Android SDK unless specifically allowed in this document. Specifically:

  • Devices MUST support displays capable of rendering 16-bit color graphics and SHOULD support displays capable of 24-bit color graphics.
  • Devices MUST support displays capable of rendering animations.
  • The display technology used MUST have a pixel aspect ratio (PAR) between 0.9 and 1.1. That is, the pixel aspect ratio MUST be near square (1.0) with a 10% tolerance.

7.1.8. External Displays

Android includes support for secondary display to enable media sharing capabilities and developer APIs for accessing external displays. If a device supports an external display either via a wired, wireless or an embedded additional display connection then the device implementation MUST implement the display manager API as described in the Android SDK documentation [ Resources, 75 ]. Device implementations that support secure video output and are capable of supporting secure surfaces MUST declare support for Display.FLAG_SECURE . Specifically, device implementations that declare support for Display.FLAG_SECURE , MUST support HDCP 2.x or higher for Miracast wireless displays or HDCP 1.2 or higher for wired displays. The upstream Android open source implementation includes support for wireless (Miracast) and wired (HDMI) displays that satisfies this requirement.

7.2. Input Devices

7.2.1. Keyboard

Device implementations:

  • MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines - ie soft keyboard) as detailed at http://developer.android.com
  • MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)
  • MAY include additional soft keyboard implementations
  • MAY include a hardware keyboard
  • MUST NOT include a hardware keyboard that does not match one of the formats specified in android.content.res.Configuration.keyboard [ Resources, 40 ] (that is, QWERTY, or 12-key)

7.2.2. Non-touch Navigation

Device implementations:

  • MAY omit a non-touch navigation option (that is, may omit a trackball, d-pad, or wheel)
  • MUST report the correct value for android.content.res.Configuration.navigation [ Resources, 40 ]
  • MUST provide a reasonable alternative user interface mechanism for the selection and editing of text, compatible with Input Management Engines. The upstream Android open source implementation includes a selection mechanism suitable for use with devices that lack non-touch navigation inputs.

7.2.3. Navigation keys

The Home, Recents and Back functions are essential to the Android navigation paradigm. Device implementations MUST make these functions available to the user at all times when running applications. These functions MAY be implemented via dedicated physical buttons (such as mechanical or capacitive touch buttons), or MAY be implemented using dedicated software keys on a distinct portion of the screen, gestures, touch panel, etc. Android supports both implementations. All of these functions MUST be accessible with a single action (eg tap, double-click or gesture) when visible.

The Back and Recents functions SHOULD have a visible button or icon unless hidden together with other navigation functions in full-screen mode. The Home function MUST have a visible button or icon unless hidden together with other navigation functions in full-screen mode.

The Menu function is deprecated in favor of action bar since Android 4.0. Device implementations SHOULD NOT implement a dedicated physical button for the Menu function. If the physical Menu button is implemented and the device is running applications with targetSdkVersion > 10, the device implementation:

  • for a device launching with Android 4.4, MUST display the action overflow button on the action bar when the action bar is visible and the resulting action overflow menu popu is not empty.
  • for an existing device launched with an earlier version but upgrading to Android 4.4, SHOULD display the action overflow button on the action bar when the action bar is visible and the resulting action overflow menu popup is not empty.
  • MUST NOT modify the position of the action overflow popup displayed by selecting the overflow button in the action bar.
  • MAY render the action overflow popup at a modified position on the screen when it is displayed by selecting the physical menu button.

For backwards compatibility, device implementations MUST make available the Menu function to applications when targetSdkVersion <= 10, either by a physical button, a software key or gestures. This Menu function should be presented unless hidden together with other navigation functions.

Android supports Assist action [ Resources, 63 ]. Device implementations MUST make the Assist action available to the user at all times when running applications. The Assist action SHOULD be implemented as a long-press on the Home button or a swipe-up gesture on the software Home key. This function MAY be implemented via another physical button, software key or gestures, but MUST be accessible with a single action (eg tap, double-click or gesture) when other navigation keys are visible.

Device implementations MAY use a distinct portion of the screen to display the navigation keys, but if so, MUST meet these requirements:

  • Device implementation navigation keys MUST use a distinct portion of the screen, not available to applications, and MUST NOT obscure or otherwise interfere with the portion of the screen available to applications.
  • Device implementations MUST make available a portion of the display to applications that meets the requirements defined in Section 7.1.1 .
  • Device implementations MUST display the navigation keys when applications do not specify a system UI mode, or specify SYSTEM_UI_FLAG_VISIBLE .
  • Device implementations MUST present the navigation keys in an unobtrusive "low profile" (eg. dimmed) mode when applications specify SYSTEM_UI_FLAG_LOW_PROFILE .
  • Device implementations MUST hide the navigation keys when applications specify SYSTEM_UI_FLAG_HIDE_NAVIGATION .

7.2.4. Touchscreen input

Device implementations SHOULD have a pointer input system of some kind (either mouse-like, or touch). However, if a device implementation does not support a pointer input system, it MUST NOT report the android.hardware.touchscreen or android.hardware.faketouch feature constant. Device implementations that do include a pointer input system:

  • SHOULD support fully independently tracked pointers, if the device input system supports multiple pointers
  • MUST report the value of android.content.res.Configuration.touchscreen [ Resources, 40 ] corresponding to the type of the specific touchscreen on the device

Android includes support for a variety of touch screens, touch pads, and fake touch input devices. Touch screen based device implementations are associated with a display [ Resources, 81 ] such that the user has the impression of directly manipulating items on screen. Since the user is directly touching the screen, the system does not require any additional affordances to indicate the objects being manipulated. In contrast, a fake touch interface provides a user input system that approximates a subset of touchscreen capabilities. For example, a mouse or remote control that drives an on-screen cursor approximates touch, but requires the user to first point or focus then click. Numerous input devices like the mouse, trackpad, gyro-based air mouse, gyro-pointer, joystick, and multi-touch trackpad can support fake touch interactions. Android 4.0 includes the feature constant android.hardware.faketouch , which corresponds to a high-fidelity non-touch (that is, pointer-based) input device such as a mouse or trackpad that can adequately emulate touch-based input (including basic gesture support), and indicates that the device supports an emulated subset of touchscreen functionality. Device implementations that declare the fake touch feature MUST meet the fake touch requirements in Section 7.2.5 .

Device implementations MUST report the correct feature corresponding to the type of input used. Device implementations that include a touchscreen (single-touch or better) MUST report the platform feature constant android.hardware.touchscreen . Device implementations that report the platform feature constant android.hardware.touchscreen MUST also report the platform feature constant android.hardware.faketouch . Device implementations that do not include a touchscreen (and rely on a pointer device only) MUST NOT report any touchscreen feature, and MUST report only android.hardware.faketouch if they meet the fake touch requirements in Section 7.2.5 .

7.2.5. Fake touch input

Device implementations that declare support for android.hardware.faketouch

  • MUST report the absolute X and Y screen positions of the pointer location and display a visual pointer on the screen [ Resources, 80 ]
  • MUST report touch event with the action code [ Resources, 80 ] that specifies the state change that occurs on the pointer going down or up on the screen [ Resources, 80 ]
  • MUST support pointer down and up on an object on the screen, which allows users to emulate tap on an object on the screen
  • MUST support pointer down , pointer up , pointer down then pointer up in the same place on an object on the screen within a time threshold, which allows users to emulate double tap on an object on the screen [ Resources, 80 ]
  • MUST support pointer down on an arbitrary point on the screen, pointer move to any other arbitrary point on the screen, followed by a pointer up , which allows users to emulate a touch drag
  • MUST support pointer down then allow users to quickly move the object to a different position on the screen and then pointer up on the screen, which allows users to fling an object on the screen

Devices that declare support for android.hardware.faketouch.multitouch.distinct MUST meet the requirements for faketouch above, and MUST also support distinct tracking of two or more independent pointer inputs.

7.2.6. Microphone

Device implementations MAY omit a microphone. However, if a device implementation omits a microphone, it MUST NOT report the android.hardware.microphone feature constant, and must implement the audio recording API as no-ops, per Section 7 . Conversely, device implementations that do possess a microphone:

  • MUST report the android.hardware.microphone feature constant
  • SHOULD meet the audio quality requirements in Section 5.4
  • SHOULD meet the audio latency requirements in Section 5.5

7.3. Sensors

Android includes APIs for accessing a variety of sensor types. Devices implementations generally MAY omit these sensors, as provided for in the following subsections. If a device includes a particular sensor type that has a corresponding API for third-party developers, the device implementation MUST implement that API as described in the Android SDK documentation. For example, device implementations:

  • MUST accurately report the presence or absence of sensors per the android.content.pm.PackageManager class. [ Resources, 37 ]
  • MUST return an accurate list of supported sensors via the SensorManager.getSensorList() and similar methods
  • MUST behave reasonably for all other sensor APIs (for example, by returning true or false as appropriate when applications attempt to register listeners, not calling sensor listeners when the corresponding sensors are not present; etc.)
  • MUST report all sensor measurements using the relevant International System of Units (ie metric) values for each sensor type as defined in the Android SDK documentation [ Resources, 41 ]

The list above is not comprehensive; the documented behavior of the Android SDK is to be considered authoritative.

Some sensor types are synthetic, meaning they can be derived from data provided by one or more other sensors. (Examples include the orientation sensor, and the linear acceleration sensor.) Device implementations SHOULD implement these sensor types, when they include the prerequisite physical sensors.

Android includes a notion of a "streaming" sensor, which is one that returns data continuously, rather than only when the data changes. Device implementations MUST continuously provide periodic data samples for any API indicated by the Android SDK documentation to be a streaming sensor. Note that the device implementations MUST ensure that the sensor stream must not prevent the device CPU from entering a suspend state or waking up from a suspend state.

7.3.1. Accelerometer

Device implementations SHOULD include a 3-axis accelerometer. If a device implementation does include a 3-axis accelerometer, it:

  • SHOULD be able to deliver events at 120 Hz or greater. Note that while the accelerometer frequency above is stated as "SHOULD" for Android 4.4, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these standards are optional in Android but will be required in future versions. Existing and new devices that run Android are very strongly encouraged to meet these requirements in Android so they will be able to upgrade to the future platform releases
  • MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 41 ])
  • MUST be capable of measuring from freefall up to twice gravity (2g) or more on any three-dimensional vector
  • MUST have 8-bits of accuracy or more
  • MUST have a standard deviation no greater than 0.05 m/s^2

7.3.2. Magnetometer

Device implementations SHOULD include a 3-axis magnetometer (ie compass.) If a device does include a 3-axis magnetometer, it:

  • MUST be able to deliver events at 10 Hz or greater
  • MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 41 ]).
  • MUST be capable of sampling a range of field strengths adequate to cover the geomagnetic field
  • MUST have 8-bits of accuracy or more
  • MUST have a standard deviation no greater than 0.5 µT

7.3.3. GPS

Device implementations SHOULD include a GPS receiver. If a device implementation does include a GPS receiver, it SHOULD include some form of "assisted GPS" technique to minimize GPS lock-on time.

7.3.4. Gyroscope

Device implementations SHOULD include a gyroscope (ie angular change sensor.) Devices SHOULD NOT include a gyroscope sensor unless a 3-axis accelerometer is also included. If a device implementation includes a gyroscope, it:

  • MUST be temperature compensated.
  • MUST be capable of measuring orientation changes up to 5.5*Pi radians/second (that is, approximately 1,000 degrees per second).
  • SHOULD be able to deliver events at 200 Hz or greater. Note that while the gyroscope frequency above is stated as "SHOULD" for Android 4.4, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these standards are optional in Android but will be required in future versions. Existing and new devices that run Android are very strongly encouraged to meet these requirements so they will be able to upgrade to the future platform releases.
  • MUST have 12-bits of accuracy or more
  • MUST have a variance no greater than 1e-7 rad^2 / s^2 per Hz (variance per Hz, or rad^2 / s). The variance is allowed to vary with the sampling rate, but must be constrained by this value. In other words, if you measure the variance of the gyro at 1 Hz sampling rate it should be no greater than 1e-7 rad^2/s^2.
  • MUST have timestamps as close to when the hardware event happened as possible. The constant latency must be removed.

7.3.5. Barometer

Device implementations MAY include a barometer (ie ambient air pressure sensor.) If a device implementation includes a barometer, it:

  • MUST be able to deliver events at 5 Hz or greater
  • MUST have adequate precision to enable estimating altitude
  • MUST be temperature compensated

7.3.6. Thermometer

Device implementations MAY include an ambient thermometer (ie temperature sensor). If present, it MUST be defined as SENSOR_TYPE_AMBIENT_TEMPERATURE and it MUST measure the ambient (room) temperature in degrees Celsius.

Device implementations MAY but SHOULD NOT include a CPU temperature sensor. If present, it MUST be defined as SENSOR_TYPE_TEMPERATURE , it MUST measure the temperature of the device CPU, and it MUST NOT measure any other temperature. Note the SENSOR_TYPE_TEMPERATURE sensor type was deprecated in Android 4.0.

7.3.7. Photometer

Device implementations MAY include a photometer (ie ambient light sensor.)

7.3.8. Proximity Sensor

Device implementations MAY include a proximity sensor. If a device implementation does include a proximity sensor, it MUST measure the proximity of an object in the same direction as the screen. That is, the proximity sensor MUST be oriented to detect objects close to the screen, as the primary intent of this sensor type is to detect a phone in use by the user. If a device implementation includes a proximity sensor with any other orientation, it MUST NOT be accessible through this API. If a device implementation has a proximity sensor, it MUST be have 1-bit of accuracy or more.

7.4. Data Connectivity

7.4.1. Telephony

"Telephony" as used by the Android APIs and this document refers specifically to hardware related to placing voice calls and sending SMS messages via a GSM or CDMA network. While these voice calls may or may not be packet-switched, they are for the purposes of Android considered independent of any data connectivity that may be implemented using the same network. In other words, the Android "telephony" functionality and APIs refer specifically to voice calls and SMS; for instance, device implementations that cannot place calls or send/receive SMS messages MUST NOT report the "android.hardware.telephony" feature or any sub-features, regardless of whether they use a cellular network for data connectivity.

Android MAY be used on devices that do not include telephony hardware. That is, Android is compatible with devices that are not phones. However, if a device implementation does include GSM or CDMA telephony, it MUST implement full support for the API for that technology. Device implementations that do not include telephony hardware MUST implement the full APIs as no-ops.

7.4.2. IEEE 802.11 (Wi-Fi)

Android device implementations SHOULD include support for one or more forms of 802.11 (b/g/a/n, etc.) If a device implementation does include support for 802.11, it MUST implement the corresponding Android API.

Device implementations MUST implement the multicast API as described in the SDK documentation [ Resources, 62 ]. Device implementations that do include Wi-Fi support MUST support multicast DNS (mDNS). Device implementations MUST NOT filter mDNS packets (224.0.0.251) at any time of operation including when the screen is not in an active state.

7.4.2.1. Wi-Fi Direct

Device implementations SHOULD include support for Wi-Fi direct (Wi-Fi peer-to-peer). If a device implementation does include support for Wi-Fi direct, it MUST implement the corresponding Android API as described in the SDK documentation [ Resources, 68 ]. If a device implementation includes support for Wi-Fi direct, then it:

  • MUST support regular Wi-Fi operation
  • SHOULD support concurrent Wi-Fi and Wi-Fi Direct operation

7.4.2.2. Wi-Fi Tunneled Direct Link Setup

Device implementations SHOULD include support for Wi-Fi Tunneled Direct Link Setup (TDLS) as described in the Android SDK Documentation [ Resources, 85 ]. If a device implementation does include support for TDLS and TDLS is enabled by the WiFiManager API, the device:

  • SHOULD use TDLS only when it is possible AND beneficial.
  • SHOULD have some heuristic and NOT use TDLS when its performance might be worse than going through the Wi-Fi access point.

7.4.3. Bluetooth

Device implementations SHOULD include a Bluetooth transceiver. Device implementations that do include a Bluetooth transceiver MUST enable the RFCOMM-based Bluetooth API as described in the SDK documentation and declare hardware feature android.hardware.bluetooth [ Resources, 42 ]. Device implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, AVRCP, OBEX, etc. as appropriate for the device.

Device implementations that do include support for Bluetooth GATT (generic attribute profile) to enable communication with Bluetooth Smart or Smart Ready devices MUST enable the GATT-based Bluetooth API as described in the SDK documentation and declare hardware feature android.hardware.bluetooth_le [ Resources, 42 ].

7.4.4. Near-Field Communications

Device implementations SHOULD include a transceiver and related hardware for Near-Field Communications (NFC). If a device implementation does include NFC hardware, then it:

  • MUST report the android.hardware.nfc feature from the android.content.pm.PackageManager.hasSystemFeature() method. [ Resources, 37 ]
  • MUST be capable of reading and writing NDEF messages via the following NFC standards:
    • MUST be capable of acting as an NFC Forum reader/writer (as defined by the NFC Forum technical specification NFCForum-TS-DigitalProtocol-1.0) via the following NFC standards:
      • NfcA (ISO14443-3A)
      • NfcB (ISO14443-3B)
      • NfcF (JIS 6319-4)
      • IsoDep (ISO 14443-4)
      • NFC Forum Tag Types 1, 2, 3, 4 (defined by the NFC Forum)
  • SHOULD be capable of reading and writing NDEF messages via the following NFC standards. Note that while the NFC standards below are stated as "SHOULD", the Compatibility Definition for a future version is planned to change these to "MUST". That is, these standards are optional in this version but will be required in future versions. Existing and new devices that run this version of Android are very strongly encouraged to meet these requirements now so they will be able to upgrade to the future platform releases.
    • NfcV (ISO 15693)
  • MUST be capable of transmitting and receiving data via the following peer-to-peer standards and protocols:
    • ISO 18092
    • LLCP 1.0 (defined by the NFC Forum)
    • SDP 1.0 (defined by the NFC Forum)
    • NDEF Push Protocol [ Resources, 43 ]
    • SNEP 1.0 (defined by the NFC Forum)
  • MUST include support for Android Beam [ Resources, 65 ]:
    • MUST implement the SNEP default server. Valid NDEF messages received by the default SNEP server MUST be dispatched to applications using the android.nfc.ACTION_NDEF_DISCOVERED intent. Disabling Android Beam in settings MUST NOT disable dispatch of incoming NDEF message.
    • Device implementations MUST honor the android.settings.NFCSHARING_SETTINGS intent to show NFC sharing settings [ Resources, 67 ].
    • MUST implement the NPP server. Messages received by the NPP server MUST be processed the same way as the SNEP default server.
    • MUST implement a SNEP client and attempt to send outbound P2P NDEF to the default SNEP server when Android Beam is enabled. If no default SNEP server is found then the client MUST attempt to send to an NPP server.
    • MUST allow foreground activities to set the outbound P2P NDEF message using android.nfc.NfcAdapter.setNdefPushMessage, and android.nfc.NfcAdapter.setNdefPushMessageCallback, and android.nfc.NfcAdapter.enableForegroundNdefPush.
    • SHOULD use a gesture or on-screen confirmation, such as 'Touch to Beam', before sending outbound P2P NDEF messages.
    • SHOULD enable Android Beam by default
    • MUST support NFC Connection handover to Bluetooth when the device supports Bluetooth Object Push Profile. Device implementations must support connection handover to Bluetooth when using android.nfc.NfcAdapter.setBeamPushUris, by implementing the "Connection Handover version 1.2" [ Resources, 60 ] and "Bluetooth Secure Simple Pairing Using NFC version 1.0" [ Resources, 61 ] specs from the NFC Forum. Such an implementation MUST implement the handover LLCP service with service name "urn:nfc:sn:handover" for exchanging the handover request/select records over NFC, and it MUST use the Bluetooth Object Push Profile for the actual Bluetooth data transfer. For legacy reasons (to remain compatible with Android 4.1 devices), the implementation SHOULD still accept SNEP GET requests for exchanging the handover request/select records over NFC. However an implementation itself SHOULD NOT send SNEP GET requests for performing connection handover.
  • MUST poll for all supported technologies while in NFC discovery mode.
  • SHOULD be in NFC discovery mode while the device is awake with the screen active and the lock-screen unlocked.

(Note that publicly available links are not available for the JIS, ISO, and NFC Forum specifications cited above.)

Android 4.4 introduces support for NFC Host Card Emulation (HCE) mode. If a device implementation does include an NFC controller capable of HCE and Application ID (AID) routing, then it:

  • MUST report the android.hardware.nfc.hce feature constant
  • MUST support NFC HCE APIs as defined in the Android SDK [ Resources, 90 ]

Additionally, device implementations MAY include reader/writer support for the following MIFARE technologies.

Note that Android includes APIs for these MIFARE types. If a device implementation supports MIFARE in the reader/writer role, it:

  • MUST implement the corresponding Android APIs as documented by the Android SDK
  • MUST report the feature com.nxp.mifare from the android.content.pm.PackageManager.hasSystemFeature() method. [ Resources, 37 ] Note that this is not a standard Android feature, and as such does not appear as a constant on the PackageManager class.
  • MUST NOT implement the corresponding Android APIs nor report the com.nxp.mifare feature unless it also implements general NFC support as described in this section

If a device implementation does not include NFC hardware, it MUST NOT declare the android.hardware.nfc feature from the android.content.pm.PackageManager.hasSystemFeature() method [ Resources, 37 ], and MUST implement the Android NFC API as a no-op.

As the classes android.nfc.NdefMessage and android.nfc.NdefRecord represent a protocol-independent data representation format, device implementations MUST implement these APIs even if they do not include support for NFC or declare the android.hardware.nfc feature.

7.4.5. Minimum Network Capability

Device implementations MUST include support for one or more forms of data networking. Specifically, device implementations MUST include support for at least one data standard capable of 200Kbit/sec or greater. Examples of technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, Ethernet, etc.

Device implementations where a physical networking standard (such as Ethernet) is the primary data connection SHOULD also include support for at least one common wireless data standard, such as 802.11 (Wi-Fi).

Devices MAY implement more than one form of data connectivity.

7.4.6. Sync Settings

Device implementations MUST have the master auto-sync setting on by default so that the method getMasterSyncAutomatically() returns "true" [ Resources, 88 ].

7.5. Cameras

Device implementations SHOULD include a rear-facing camera, and MAY include a front-facing camera. A rear-facing camera is a camera located on the side of the device opposite the display; that is, it images scenes on the far side of the device, like a traditional camera. A front-facing camera is a camera located on the same side of the device as the display; that is, a camera typically used to image the user, such as for video conferencing and similar applications.

7.5.1. Rear-Facing Camera

Device implementations SHOULD include a rear-facing camera. If a device implementation includes a rear-facing camera, it:

  • MUST have a resolution of at least 2 megapixels
  • SHOULD have either hardware auto-focus, or software auto-focus implemented in the camera driver (transparent to application software)
  • MAY have fixed-focus or EDOF (extended depth of field) hardware
  • MAY include a flash. If the Camera includes a flash, the flash lamp MUST NOT be lit while an android.hardware.Camera.PreviewCallback instance has been registered on a Camera preview surface, unless the application has explicitly enabled the flash by enabling the FLASH_MODE_AUTO or FLASH_MODE_ON attributes of a Camera.Parameters object. Note that this constraint does not apply to the device's built-in system camera application, but only to third-party applications using Camera.PreviewCallback .

7.5.2. Front-Facing Camera

Device implementations MAY include a front-facing camera. If a device implementation includes a front-facing camera, it:

  • MUST have a resolution of at least VGA (that is, 640x480 pixels)
  • MUST NOT use a front-facing camera as the default for the Camera API. That is, the camera API in Android has specific support for front-facing cameras, and device implementations MUST NOT configure the API to to treat a front-facing camera as the default rear-facing camera, even if it is the only camera on the device.
  • MAY include features (such as auto-focus, flash, etc.) available to rear-facing cameras as described in Section 7.5.1.
  • MUST horizontally reflect (ie mirror) the stream displayed by an app in a CameraPreview, as follows:
    • If the device implementation is capable of being rotated by user (such as automatically via an accelerometer or manually via user input), the camera preview MUST be mirrored horizontally relative to the device's current orientation.
    • If the current application has explicitly requested that the Camera display be rotated via a call to the android.hardware.Camera.setDisplayOrientation() [ Resources, 50 ] method, the camera preview MUST be mirrored horizontally relative to the orientation specified by the application.
    • Otherwise, the preview MUST be mirrored along the device's default horizontal axis.
  • MUST mirror the image displayed by the postview in the same manner as the camera preview image stream. (If the device implementation does not support postview, this requirement obviously does not apply.)
  • MUST NOT mirror the final captured still image or video streams returned to application callbacks or committed to media storage

7.5.3. Camera API Behavior

Device implementations MUST implement the following behaviors for the camera-related APIs, for both front- and rear-facing cameras:

  1. If an application has never called android.hardware.Camera.Parameters.setPreviewFormat(int) , then the device MUST use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to application callbacks.
  2. If an application registers an android.hardware.Camera.PreviewCallback instance and the system calls the onPreviewFrame() method when the preview format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() must further be in the NV21 encoding format. That is, NV21 MUST be the default.
  3. Device implementations MUST support the YV12 format (as denoted by the android.graphics.ImageFormat.YV12 constant) for camera previews for both front- and rear-facing cameras. (The hardware video encoder and camera may use any native pixel format, but the device implementation MUST support conversion to YV12.)

Device implementations MUST implement the full Camera API included in the Android SDK documentation [ Resources, 51 ]), regardless of whether the device includes hardware autofocus or other capabilities. For instance, cameras that lack autofocus MUST still call any registered android.hardware.Camera.AutoFocusCallback instances (even though this has no relevance to a non-autofocus camera.) Note that this does apply to front-facing cameras; for instance, even though most front-facing cameras do not support autofocus, the API callbacks must still be "faked" as described.

Device implementations MUST recognize and honor each parameter name defined as a constant on the android.hardware.Camera.Parameters class, if the underlying hardware supports the feature. If the device hardware does not support a feature, the API must behave as documented. Conversely, Device implementations MUST NOT honor or recognize string constants passed to the android.hardware.Camera.setParameters() method other than those documented as constants on the android.hardware.Camera.Parameters . That is, device implementations MUST support all standard Camera parameters if the hardware allows, and MUST NOT support custom Camera parameter types. For instance, device implementations that support image capture using high dynamic range (HDR) imaging techniques MUST support camera parameter Camera.SCENE_MODE_HDR [ Resources, 78 ]).

Device implementations MUST broadcast the Camera.ACTION_NEW_PICTURE intent whenever a new picture is taken by the camera and the entry of the picture has been added to the media store.

Device implementations MUST broadcast the Camera.ACTION_NEW_VIDEO intent whenever a new video is recorded by the camera and the entry of the picture has been added to the media store.

7.5.4. Camera Orientation

Both front- and rear-facing cameras, if present, MUST be oriented so that the long dimension of the camera aligns with the screen's long dimension. That is, when the device is held in the landscape orientation, cameras MUST capture images in the landscape orientation. This applies regardless of the device's natural orientation; that is, it applies to landscape-primary devices as well as portrait-primary devices.

7.6. Memory and Storage

7.6.1. Minimum Memory and Storage

Device implementations MUST have at least 340MB of memory available to the kernel and userspace. The 340MB MUST be in addition to any memory dedicated to hardware components such as radio, video, and so on that is not under the kernel's control.

Device implementations with less than 512MB of memory available to the kernel and userspace MUST return the value "true" for ActivityManager.isLowRamDevice() .

Device implementations MUST have at least 1GB of non-volatile storage available for application private data. That is, the /data partition MUST be at least 1GB. Device implementations that run Android are very strongly encouraged to have at least 2GB of non-volatile storage for application private data so they will be able to upgrade to the future platform releases.

The Android APIs include a Download Manager that applications may use to download data files [ Resources, 56 ]. The device implementation of the Download Manager MUST be capable of downloading individual files of at least 100MB in size to the default "cache" location.

7.6.2. Shared External Storage

Device implementations MUST offer shared storage for applications. The shared storage provided MUST be at least 1GB in size.

Device implementations MUST be configured with shared storage mounted by default, "out of the box". If the shared storage is not mounted on the Linux path /sdcard , then the device MUST include a Linux symbolic link from /sdcard to the actual mount point.

Device implementations MUST enforce as documented the android.permission.WRITE_EXTERNAL_STORAGE permission on this shared storage. Shared storage MUST otherwise be writable by any application that obtains that permission.

Device implementations MAY have hardware for user-accessible removable storage, such as a Secure Digital card. Alternatively, device implementations MAY allocate internal (non-removable) storage as shared storage for apps. The upstream Android Open Source Project includes an implementation that uses internal device storage for shared external storage APIs; device implementations SHOULD use this configuration and software implementation.

Regardless of the form of shared storage used, device implementations MUST provide some mechanism to access the contents of shared storage from a host computer, such as USB mass storage (UMS) or Media Transfer Protocol (MTP). Device implementations MAY use USB mass storage, but SHOULD use Media Transfer Protocol. If the device implementation supports Media Transfer Protocol:

  • The device implementation SHOULD be compatible with the reference Android MTP host, Android File Transfer [ Resources, 57 ].
  • The device implementation SHOULD report a USB device class of 0x00 .
  • The device implementation SHOULD report a USB interface name of 'MTP'.

If the device implementation lacks USB ports, it MUST provide a host computer with access to the contents of shared storage by some other means, such as a network file system.

It is illustrative to consider two common examples. If a device implementation includes an SD card slot to satisfy the shared storage requirement, a FAT-formatted SD card 1GB in size or larger MUST be included with the device as sold to users, and MUST be mounted by default. Alternatively, if a device implementation uses internal fixed storage to satisfy this requirement, that storage MUST be 1GB in size or larger and mounted on /sdcard (or /sdcard MUST be a symbolic link to the physical location if it is mounted elsewhere.)

Device implementations that include multiple shared storage paths (such as both an SD card slot and shared internal storage) MUST NOT allow Android applications to write to the secondary external storage, except for their package-specific directories on the secondary external storage, but SHOULD expose content from both storage paths transparently through Android's media scanner service and android.provider.MediaStore.

7.7. USB

Device implementations SHOULD include a USB client port, and SHOULD include a USB host port.

If a device implementation includes a USB client port:

  • the port MUST be connectable to a USB host with a standard USB-A port
  • the port SHOULD use the micro USB form factor on the device side. Existing and new devices that run Android are very strongly encouraged to meet these requirements in Android so they will be able to upgrade to the future platform releases
  • the port SHOULD be centered in the middle of an edge. Device implementations SHOULD either locate the port on the bottom of the device (according to natural orientation) or enable software screen rotation for all apps (including home screen), so that the display draws correctly when the device is oriented with the port at bottom. Existing and new devices that run Androidare very strongly encouraged to meet these requirements in Android so they will be able to upgrade to future platform releases.
  • if the device has other ports (such as a non-USB charging port) it SHOULD be on the same edge as the micro-USB port
  • it MUST allow a host connected to the device to access the contents of the shared storage volume using either USB mass storage or Media Transfer Protocol
  • it MUST implement the Android Open Accessory API and specification as documented in the Android SDK documentation, and MUST declare support for the hardware feature android.hardware.usb.accessory [ Resources, 52 ]
  • it MUST implement the USB audio class as documented in the Android SDK documentation [ Resources, 66 ]
  • it SHOULD implement support for USB battery charging specification [ Resources, 64 ] Existing and new devices that run Android are very strongly encouraged to meet these requirements so they will be able to upgrade to the future platform releases
  • The value of iSerialNumber in USB standard device descriptor MUST be equal to the value of android.os.Build.SERIAL.

If a device implementation includes a USB host port:

  • it MAY use a non-standard port form factor, but if so MUST ship with a cable or cables adapting the port to standard USB-A
  • it MUST implement the Android USB host API as documented in the Android SDK, and MUST declare support for the hardware feature android.hardware.usb.host [ Resources, 53 ]

Device implementations MUST implement the Android Debug Bridge. If a device implementation omits a USB client port, it MUST implement the Android Debug Bridge via local-area network (such as Ethernet or 802.11)

8. Performance Compatibility

Device implementations MUST meet the key performance metrics of an Android- compatible device defined in the table below:

Metric Performance Threshold Comments
Application Launch Time The following applications should launch within the specified time.
  • Browser: less than 1300ms
  • Contacts: less than 700ms
  • Settings: less than 700ms
The launch time is measured as the total time to complete loading the default activity for the application, including the time it takes to start the Linux process, load the Android package into the Dalvik VM, and call onCreate.
Simultaneous Applications When multiple applications have been launched, re-launching an already-running application after it has been launched must take less than the original launch time.

9. Security Model Compatibility

Device implementations MUST implement a security model consistent with the Android platform security model as defined in Security and Permissions reference document in the APIs [ Resources, 54 ] in the Android developer documentation. Device implementations MUST support installation of self-signed applications without requiring any additional permissions/certificates from any third parties/authorities. Specifically, compatible devices MUST support the security mechanisms described in the follow sub-sections.

9.1. Permissões

Device implementations MUST support the Android permissions model as defined in the Android developer documentation [ Resources, 54 ]. Specifically, implementations MUST enforce each permission defined as described in the SDK documentation; no permissions may be omitted, altered, or ignored. Implementations MAY add additional permissions, provided the new permission ID strings are not in the android.* namespace.

9.2. UID and Process Isolation

Device implementations MUST support the Android application sandbox model, in which each application runs as a unique Unix-style UID and in a separate process. Device implementations MUST support running multiple applications as the same Linux user ID, provided that the applications are properly signed and constructed, as defined in the Security and Permissions reference [ Resources, 54 ].

9.3. Filesystem Permissions

Device implementations MUST support the Android file access permissions model as defined in the Security and Permissions reference [ Resources, 54 ].

9.4. Alternate Execution Environments

Device implementations MAY include runtime environments that execute applications using some other software or technology than the Dalvik virtual machine or native code. However, such alternate execution environments MUST NOT compromise the Android security model or the security of installed Android applications, as described in this section.

Alternate runtimes MUST themselves be Android applications, and abide by the standard Android security model, as described elsewhere in Section 9.

Alternate runtimes MUST NOT be granted access to resources protected by permissions not requested in the runtime's AndroidManifest.xml file via the <uses-permission> mechanism.

Alternate runtimes MUST NOT permit applications to make use of features protected by Android permissions restricted to system applications.

Alternate runtimes MUST abide by the Android sandbox model. Specifically:

  • Alternate runtimes SHOULD install apps via the PackageManager into separate Android sandboxes (that is, Linux user IDs, etc.)
  • Alternate runtimes MAY provide a single Android sandbox shared by all applications using the alternate runtime
  • Alternate runtimes and installed applications using an alternate runtime MUST NOT reuse the sandbox of any other app installed on the device, except through the standard Android mechanisms of shared user ID and signing certificate
  • Alternate runtimes MUST NOT launch with, grant, or be granted access to the sandboxes corresponding to other Android applications

Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other user ID.

The .apk files of alternate runtimes MAY be included in the system image of a device implementation, but MUST be signed with a key distinct from the key used to sign other applications included with the device implementation.

When installing applications, alternate runtimes MUST obtain user consent for the Android permissions used by the application. That is, if an application needs to make use of a device resource for which there is a corresponding Android permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the user that the application will be able to access that resource. If the runtime environment does not record application capabilities in this manner, the runtime environment MUST list all permissions held by the runtime itself when installing any application using that runtime.

9.5. Multi-User Support

Android includes support for multiple users and provides support for full user isolation [ Resources, 70 ].

Device implementations MUST meet these requirements related to multi-user support [ Resources, 71 ]:

  • As the behavior of the telephony APIs on devices with multiple users is currently undefined, device implementations that declare android.hardware.telephony MUST NOT enable multi-user support.
  • Device implementations MUST, for each user, implement a security model consistent with the Android platform security model as defined in Security and Permissions reference document in the APIs [Resources, 54]
  • Android includes support for restricted profiles, a feature that allows device owners to manage additional users and their capabilities on the device. Com perfis restritos, os proprietários de dispositivos podem configurar rapidamente ambientes separados para usuários adicionais trabalharem, com a capacidade de gerenciar restrições mais detalhadas nos aplicativos disponíveis nesses ambientes. Device implementations that include support for multiple users MUST include support for restricted profiles. The upstream Android Open Source Project includes an implementation that satisfies this requirement.

Each user instance on an Android device MUST have separate and isolated external storage directories. Device implementations MAY store multiple users' data on the same volume or filesystem. However, the device implementation MUST ensure that applications owned by and running on behalf a given user cannot list, read, or write to data owned by any other user. Note that removable media, such as SD card slots, can allow one user to access another's data by means of a host PC. For this reason, device implementations that use removable media for the external storage APIs MUST encrypt the contents of the SD card if multi-user is enabled using a key stored only on non-removable media accessible only to the system. As this will make the media unreadable by a host PC, device implementations will be required to switch to MTP or a similar system to provide host PCs with access to the current user's data. Accordingly, device implementations MAY but SHOULD NOT enable multi-user if they use removable media [ Resources, 72 ] for primary external storage.

9.6. Premium SMS Warning

Android includes support for warning users for any outgoing premium SMS message [ Resources, 73 ] . Premium SMS messages are text messages sent to a service registered with a carrier that may incur a charge to the user. Device implementations that declare support for android.hardware.telephony MUST warn users before sending a SMS message to numbers identified by regular expressions defined in /data/misc/sms/codes.xml file in the device. The upstream Android Open Source Project provides an implementation that satisfies this requirement.

9.7. Kernel Security Features

The Android Sandbox includes features that can use the Security-Enhanced Linux (SELinux) mandatory access control (MAC) system and other security features in the Linux kernel. SELinux or any other security features, if implemented below the Android framework:

  • MUST maintain compatibility with existing applications
  • MUST not have a visible user interface, even when violations are detected
  • SHOULD NOT be user or developer configurable

If any API for configuration of policy is exposed to an application that can affect another application (such as a Device Administration API), the API MUST NOT allow configurations that break compatibility.

Devices MUST implement SELinux and meet the following requirements, which are satisfied by the reference implementation in the upstream Android Open Source Project.

  • it MUST support a SELinux policy that allows the SELinux mode to be set on a per-domain basis with:
    • domains that are in enforcing mode in the upstream Android Open Source implementation (such as installd, netd, and vold) MUST be in enforcing mode
    • domain(s) for third-party applications SHOULD remain in permissive mode to ensure continued compatibility
  • it SHOULD load policy from /sepolicy file on the device
  • it MUST support dynamic updates of the SELinux policy file without requiring a system image update
  • it MUST log any policy violations without breaking applications or affecting system behavior

Device implementations SHOULD retain the default SELinux policy provided in the upstream Android Open Source Project, until they have first audited their additions to the SELinux policy. Device implementations MUST be compatible with the upstream Android Open Source Project.

9.8. Privacidade

If the device implements functionality in the system that captures the contents displayed on the screen and/or records the audio stream played on the device, it MUST continuously notify the user whenever this functionality is enabled and actively capturing/recording.

9.9. Full-Disk Encryption

IF the device has lockscreen, the device MUST support full-disk encryption.

10. Software Compatibility Testing

Device implementations MUST pass all tests described in this section.

However, note that no software test package is fully comprehensive. For this reason, device implementers are very strongly encouraged to make the minimum number of changes as possible to the reference and preferred implementation of Android available from the Android Open Source Project. This will minimize the risk of introducing bugs that create incompatibilities requiring rework and potential device updates.

10.1. Compatibility Test Suite

Device implementations MUST pass the Android Compatibility Test Suite (CTS) [ Resources, 2 ] available from the Android Open Source Project, using the final shipping software on the device. Additionally, device implementers SHOULD use the reference implementation in the Android Open Source tree as much as possible, and MUST ensure compatibility in cases of ambiguity in CTS and for any reimplementations of parts of the reference source code.

The CTS is designed to be run on an actual device. Like any software, the CTS may itself contain bugs. The CTS will be versioned independently of this Compatibility Definition, and multiple revisions of the CTS may be released for Android 4.4. Device implementations MUST pass the latest CTS version available at the time the device software is completed.

10.2. CTS Verifier

Device implementations MUST correctly execute all applicable cases in the CTS Verifier. The CTS Verifier is included with the Compatibility Test Suite, and is intended to be run by a human operator to test functionality that cannot be tested by an automated system, such as correct functioning of a camera and sensors.

The CTS Verifier has tests for many kinds of hardware, including some hardware that is optional. Device implementations MUST pass all tests for hardware which they possess; for instance, if a device possesses an accelerometer, it MUST correctly execute the Accelerometer test case in the CTS Verifier. Test cases for features noted as optional by this Compatibility Definition Document MAY be skipped or omitted.

Every device and every build MUST correctly run the CTS Verifier, as noted above. However, since many builds are very similar, device implementers are not expected to explicitly run the CTS Verifier on builds that differ only in trivial ways. Specifically, device implementations that differ from an implementation that has passed the CTS Verifier only by the set of included locales, branding, etc. MAY omit the CTS Verifier test.

10.3. Reference Applications

Device implementers MUST test implementation compatibility using the following open source applications:

  • The "Apps for Android" applications [ Resources, 55 ]
  • Replica Island (available in Google Play Store)

Each app above MUST launch and behave correctly on the implementation, for the implementation to be considered compatible.

11. Updatable Software

Device implementations MUST include a mechanism to replace the entirety of the system software. The mechanism need not perform "live" upgrades - that is, a device restart MAY be required.

Any method can be used, provided that it can replace the entirety of the software preinstalled on the device. For instance, any of the following approaches will satisfy this requirement:

  • Over-the-air (OTA) downloads with offline update via reboot
  • "Tethered" updates over USB from a host PC
  • "Offline" updates via a reboot and update from a file on removable storage

The update mechanism used MUST support updates without wiping user data. That is, the update mechanism MUST preserve application private data and application shared data. Note that the upstream Android software includes an update mechanism that satisfies this requirement.

If an error is found in a device implementation after it has been released but within its reasonable product lifetime that is determined in consultation with the Android Compatibility Team to affect the compatibility of third-party applications, the device implementer MUST correct the error via a software update available that can be applied per the mechanism just described.

12. Document Changelog

The following table contains a summary of the changes to the Compatibility Definition in this release.

Section(s) Summary of change
3.2.2. Parâmetros de construção Revised descriptions of BRAND, DEVICE, and PRODUCT. SERIAL is now required.
3.2.3.5. Configurações padrão do aplicativo New section that adds requirement to comply with new default application settings
3.3.1 Application Binary Interfaces Clarified allowed values for the android.os.Build.CPU_ABI and android.os.Build.CPU_ABI2 parameters.
3.4.1. Compatibilidade com WebView Added Chromium as required WebView implementation.
3.7. Virtual Machine Compatibility Added requirement for xxhdpi and 400dpi screen densities.
3.8.6. Temas Updated to reflect use of translucent system bars.
3.8.12. Location New section that adds requirement location settings be centralized.
3.8.13. Unicode New section that adds requirement for emoji support.
3.9. Device Administration Noted preinstalled administrative applications cannot be the default Device Owner application.
5.1. Codecs de mídia Added VP9 decoder requirement. Added recommended specification for hardware VP8 codecs.
5.3. Video Decoding Added VP9. Added recommendation for dynamic resolution switching.
5.4. Audio Recording Added REMOTE_SUBMIX as new required audio source. Made use of android.media.audiofx.NoiseSuppressor API a requirement.
6.2.1 Experimental New section that introduces the ART runtime and requires Dalvik as the default runtime.
7.1.1. Screen Configuration Replaced 1.85 aspect ratio with 1.86. Added 400dpi screen density.
7.1.6. Screen Types Added 640 dpi (4K) resolution configuration.
7.2.3. Navigation keys Added Recents function as essential; demoted Menu function in priority.
7.3.6. Thermometer Added SENSOR_TYPE_AMBIENT_TEMPERATURE as recommended thermometer.
7.4.2.2. Wi-Fi Tunneled Direct Link Setup New section that adds support for Wi-Fi Tunneled Direct Link Setup (TDLS).
7.4.4. Near-Field Communications Added Host Card Emulation (HCE) as a requirement. Replaced SNEP GET with Logical Link Control Protocol (LLCP) and added the Bluetooth Object Push Profile as a requirement.
7.4.6. Sync Settings New section that adds requirement auto-sync data be enabled by default.
7.6.1. Minimum Memory and Storage Added ActivityManager.isLowRamDevice() setting requirement for devices with less than 512MB of memory. Increased storage requirements from 512MB and 1GB to 1GB and 2GB, respectively.
7.6.2. Shared "External" Storage Editorial fixes such as change of section name, and moved text that fits in this section from section 9.5. Noted applications may write to their package-specific directories on secondary external storage.
7.7. USB Added requirement all devices report a USB serial number.
9.5. Multi-User Support Moved non multi-user specific text to section 7.6.2.
9.7. Kernel Security Features Rewritten to note switch of SELinux to enforcing mode and requirement SELinux output not be rendered in the user interface.
9.8. Privacidade New section that adds requirement audio and video recording must trigger continuous notifications to the user.
9.9. Full-Disk Encryption New section that adds requirement devices with lockscreen support full-disk encryption.
12. Document Changelog New section that summarizes changes in the CDD by section.

13. Contact Us

You can contact the document authors at compatibility@android.com for clarifications and to bring up any issues that you think the document does not cover.