A partir de 27 de março de 2025, recomendamos usar android-latest-release
em vez de aosp-main
para criar e contribuir com o AOSP. Para mais informações, consulte Mudanças no AOSP.
Serviço de proxy de tela automotiva
Mantenha tudo organizado com as coleções
Salve e categorize o conteúdo com base nas suas preferências.
Esse serviço de framework simples permite que os processos
do fornecedor usem o SurfaceFlinger/EGL em implementações de HAL, sem vincular
a libgui. O AOSP fornece a implementação padrão desse serviço, que é totalmente
funcional. No entanto, o fornecedor também precisa implementar APIs para fornecer esse serviço
na plataforma.
package android.frameworks.automotive.display@1.0;
import android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer;
interface IAutomotiveDisplayProxyService {
/**
* Gets an IGraphicBufferProducer instance from the service.
*
* @param id Target's stable display identifier
*
* @return igbp Returns an IGraphicBufferProducer object, that can be
* converted to an ANativeWindow object.
*/
getIGraphicBufferProducer(uint64_t id) generates (IGraphicBufferProducer igbp);
/**
* Sets the ANativeWindow, which is associated with the
* IGraphicBufferProducer, to be visible and to take over the display.
*
* @param id Target display ID
*
* @return success Returns true on success.
*/
showWindow(uint64_t id) generates (bool success);
/**
* Sets the ANativeWindow, which is associated with the
* IGraphicBufferProducer, to be invisible and to release the control
* over display.
*
* @param id Target display ID
*
* @return success Returns true on success.
*/
hideWindow(uint64_t id) generates (bool success);
/**
* Returns the stable identifiers of all available displays.
*
* @return ids A list of stable display identifiers.
*/
getDisplayIdList() generates (vec<uint64_t> ids);
/**
* Returns the descriptor of the target display.
*
* @param id Stable ID of a target display.
* @return cfg DisplayConfig of the active display.
* @return state Current state of the active display.
*/
getDisplayInfo(uint64_t id) generates (HwDisplayConfig cfg, HwDisplayState state);
}
Para usar este serviço:
- Receba
IAutomotiveDisplayProxyService
.
android::sp<IAutomotiveDisplayProxyService> windowProxyService =
IAutomotiveDisplayProxyService::getService("default");
if (windowProxyService == nullptr) {
LOG(ERROR) << "Cannot use AutomotiveDisplayProxyService. Exiting.";
return 1;
}
- Extraia informações de exibição ativas do serviço para determinar a resolução.
// We use the first display in the list as the primary.
pWindowProxy->getDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) {
DisplayConfig *pConfig = (DisplayConfig*)dpyConfig.data();
mWidth = pConfig->resolution.getWidth();
mHeight = pConfig->resolution.getHeight();
ui::DisplayState* pState = (ui::DisplayState*)dpyState.data();
if (pState->orientation != ui::ROTATION_0 &&
pState->orientation != ui::ROTATION_180) {
// rotate
std::swap(mWidth, mHeight);
}
LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight;
});
- Extraia um
IGraphicBufferProducer
de hardware (ou
um GraphicBufferProducer (HGBP) do HIDL de IAutomotiveDisplayProxyService
:
mGfxBufferProducer = pWindowProxy->getIGraphicBufferProducer(displayId);
if (mGfxBufferProducer == nullptr) {
LOG(ERROR) << "Failed to get IGraphicBufferProducer from "
<< "IAutomotiveDisplayProxyService.";
return false;
}
- Receba um
SurfaceHolder
de um HGBP recuperado usando a API
libbufferqueueconverter
:
mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer);
if (mSurfaceHolder == nullptr) {
LOG(ERROR) << "Failed to get a Surface from HGBP.";
return false;
}
- Converta uma
SurfaceHolder
em uma janela nativa usando a
API libbufferqueueconverter
:
mWindow = getNativeWindow(mSurfaceHolder.get());
if (mWindow == nullptr) {
LOG(ERROR) << "Failed to get a native window from Surface.";
return false;
}
- Crie uma superfície de janela EGL com uma janela nativa e renderize:
// Set up our OpenGL ES context associated with the default display
mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (mDisplay == EGL_NO_DISPLAY) {
LOG(ERROR) << "Failed to get egl display";
return false;
}
...
// Create the EGL render target surface
mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr);
if (mSurface == EGL_NO_SURFACE) {
LOG(ERROR) << "eglCreateWindowSurface failed.";
return false;
}
...
- Chame
IAutomotiveDisplayProxyService::showWindow()
para
mostrar a visualização renderizada na tela. Esse serviço tem a maior prioridade e,
portanto, sempre assume o controle da tela do proprietário atual:
mAutomotiveDisplayProxyService->showWindow();
Consulte service.cpp
e GlWrapper.cpp
em $ANDROID_BUILD_TOP/packages/services/Car/evs/sampleDriver/
para
mais detalhes de implementação.
Uma implementação de HAL do EVS requer as bibliotecas adicionais mostradas em
negrito abaixo.
cc_binary {
name: "android.hardware.automotive.evs@1.1-sample",
vendor: true,
srcs: [
...
],
shared_libs: [
...
"libbufferqueueconverter",
"android.hidl.token@1.0-utils",
"android.frameworks.automotive.display@1.0",
"android.hardware.graphics.bufferqueue@1.0",
"android.hardware.graphics.bufferqueue@2.0",
],
Suporte a várias telas
Assim como a enumeração de dispositivos de câmera, o framework do EVS oferece um método para
enumerar as telas disponíveis. O
identificador de tela estática codifica um identificador de tipo longo, as informações
da porta de exibição no byte mais baixo e Extended Display IDentification
Data
nos bits mais altos.
IAutomotiveDisplayProxyService::getDisplayIdList()
retorna uma lista
de IDs de telas locais físicas, que estão disponíveis para o serviço EVS,
e IEvsEnumerator::getDisplayIdList()
retorna uma lista de portas
de telas detectadas a que as telas estão conectadas. O primeiro ID na lista é sempre o
da tela principal.
interface IEvsEnumerator extends @1.0::IEvsEnumerator {
...
/**
* Returns a list of all EVS displays available to the system
*
* @return displayIds Identifiers of available displays.
*/
getDisplayIdList() generates (vec<uint8_t> displayIds);
};
Abrir o dispositivo de exibição de destino
O app EVS chama IEvsEnumerator::openDisplay_1_1() com um número de porta
de tela de destino:
android::sp<IEvsDisplay> pDisplay = pEvs->openDisplay_1_1(displayId);
if (pDisplay.get() == nullptr) {
LOG(ERROR) << "EVS Display unavailable. Exiting.";
return 1;
}
Observação:apenas uma tela pode estar em uso por vez,
o que significa que o cliente EVS atual perde a tela quando outro cliente EVS
solicita a abertura da tela, mesmo que não sejam o mesmo.
O conteúdo e os exemplos de código nesta página estão sujeitos às licenças descritas na Licença de conteúdo. Java e OpenJDK são marcas registradas da Oracle e/ou suas afiliadas.
Última atualização 2025-08-08 UTC.
[[["Fácil de entender","easyToUnderstand","thumb-up"],["Meu problema foi resolvido","solvedMyProblem","thumb-up"],["Outro","otherUp","thumb-up"]],[["Não contém as informações de que eu preciso","missingTheInformationINeed","thumb-down"],["Muito complicado / etapas demais","tooComplicatedTooManySteps","thumb-down"],["Desatualizado","outOfDate","thumb-down"],["Problema na tradução","translationIssue","thumb-down"],["Problema com as amostras / o código","samplesCodeIssue","thumb-down"],["Outro","otherDown","thumb-down"]],["Última atualização 2025-08-08 UTC."],[],[],null,["# Automotive display proxy service\n\nThis simple framework service lets vendor\nprocesses use SurfaceFlinger/EGL in HAL implementations, without linking\nlibgui. AOSP provides the default implementation of this service, which is fully\nfunctional. However, the vendor must also implement APIs to provide this service\non their platform. \n\n```python\npackage android.frameworks.automotive.display@1.0;\n\nimport android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer;\n\ninterface IAutomotiveDisplayProxyService {\n /**\n * Gets an IGraphicBufferProducer instance from the service.\n *\n * @param id Target's stable display identifier\n *\n * @return igbp Returns an IGraphicBufferProducer object, that can be\n * converted to an ANativeWindow object.\n */\n getIGraphicBufferProducer(uint64_t id) generates (IGraphicBufferProducer igbp);\n\n /**\n * Sets the ANativeWindow, which is associated with the\n * IGraphicBufferProducer, to be visible and to take over the display.\n *\n * @param id Target display ID\n *\n * @return success Returns true on success.\n */\n showWindow(uint64_t id) generates (bool success);\n\n /**\n * Sets the ANativeWindow, which is associated with the\n * IGraphicBufferProducer, to be invisible and to release the control\n * over display.\n *\n * @param id Target display ID\n *\n * @return success Returns true on success.\n */\n hideWindow(uint64_t id) generates (bool success);\n\n /**\n * Returns the stable identifiers of all available displays.\n *\n * @return ids A list of stable display identifiers.\n */\n getDisplayIdList() generates (vec\u003cuint64_t\u003e ids);\n\n /**\n * Returns the descriptor of the target display.\n *\n * @param id Stable ID of a target display.\n * @return cfg DisplayConfig of the active display.\n * @return state Current state of the active display.\n */\n getDisplayInfo(uint64_t id) generates (HwDisplayConfig cfg, HwDisplayState state);\n}\n```\n\nTo use this service:\n\n1. Get `IAutomotiveDisplayProxyService`. \n\n ```css+lasso\n android::sp\u003cIAutomotiveDisplayProxyService\u003e windowProxyService =\n IAutomotiveDisplayProxyService::getService(\"default\");\n if (windowProxyService == nullptr) {\n LOG(ERROR) \u003c\u003c \"Cannot use AutomotiveDisplayProxyService. Exiting.\";\n return 1;\n }\n ```\n2. Retrieve an active display information from the service to determine the resolution. \n\n ```transact-sql\n // We use the first display in the list as the primary.\n pWindowProxy-\u003egetDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) {\n DisplayConfig *pConfig = (DisplayConfig*)dpyConfig.data();\n mWidth = pConfig-\u003eresolution.getWidth();\n mHeight = pConfig-\u003eresolution.getHeight();\n\n ui::DisplayState* pState = (ui::DisplayState*)dpyState.data();\n if (pState-\u003eorientation != ui::ROTATION_0 &&\n pState-\u003eorientation != ui::ROTATION_180) {\n // rotate\n std::swap(mWidth, mHeight);\n }\n\n LOG(DEBUG) \u003c\u003c \"Display resolution is \" \u003c\u003c mWidth \u003c\u003c \" x \" \u003c\u003c mHeight;\n });\n ```\n3. Retrieve a hardware `IGraphicBufferProducer` (or, HIDL GraphicBufferProducer (HGBP) from `IAutomotiveDisplayProxyService`: \n\n ```text\n mGfxBufferProducer = pWindowProxy-\u003egetIGraphicBufferProducer(displayId);\n if (mGfxBufferProducer == nullptr) {\n LOG(ERROR) \u003c\u003c \"Failed to get IGraphicBufferProducer from \"\n \u003c\u003c \"IAutomotiveDisplayProxyService.\";\n return false;\n }\n ```\n4. Get a `SurfaceHolder` from a retrieved HGBP, by using the API `libbufferqueueconverter`: \n\n ```text\n mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer);\n if (mSurfaceHolder == nullptr) {\n LOG(ERROR) \u003c\u003c \"Failed to get a Surface from HGBP.\";\n return false;\n }\n ```\n5. Convert a `SurfaceHolder` into a native window by using the API `libbufferqueueconverter`: \n\n ```text\n mWindow = getNativeWindow(mSurfaceHolder.get());\n if (mWindow == nullptr) {\n LOG(ERROR) \u003c\u003c \"Failed to get a native window from Surface.\";\n return false;\n }\n ```\n6. Create an EGL window surface with a native window and then render: \n\n ```scilab\n // Set up our OpenGL ES context associated with the default display\n mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);\n if (mDisplay == EGL_NO_DISPLAY) {\n LOG(ERROR) \u003c\u003c \"Failed to get egl display\";\n return false;\n }\n ...\n\n // Create the EGL render target surface\n mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr);\n if (mSurface == EGL_NO_SURFACE) {\n LOG(ERROR) \u003c\u003c \"eglCreateWindowSurface failed.\";\n return false;\n }\n ...\n ```\n7. Call `IAutomotiveDisplayProxyService::showWindow()` to display the rendered view on the screen. This service has the highest priority and, therefore, always takes control of the screen from the current owner: \n\n ```text\n mAutomotiveDisplayProxyService-\u003eshowWindow();\n ```\n\nSee `service.cpp` and `GlWrapper.cpp`\nin `$ANDROID_BUILD_TOP/packages/services/Car/evs/sampleDriver/` for\nmore implementation details.\n\nAn EVS HAL implementation requires the additional libraries displayed in\n**bold** below. \n\n```objective-c\ncc_binary {\n name: \"android.hardware.automotive.evs@1.1-sample\",\n\n vendor: true,\n\n srcs: [\n ...\n ],\n\n shared_libs: [\n ...\n \"libbufferqueueconverter\",\n \"android.hidl.token@1.0-utils\",\n \"android.frameworks.automotive.display@1.0\",\n \"android.hardware.graphics.bufferqueue@1.0\",\n \"android.hardware.graphics.bufferqueue@2.0\",\n ],\n```\n\nMulti-display support\n---------------------\n\n### Display device enumeration and retrieve display information\n\nLike the camera device enumeration, the EVS framework provides a method to\nenumerate the available displays. The [static display identifier](/devices/tech/display/multi_display/displays#static) encodes a type-long identifier, the display\nport information in the lower byte and `Extended Display IDentification\nData` in upper bits.\n`IAutomotiveDisplayProxyService::getDisplayIdList()` returns a list\nof display IDs of physical local displays, which are available to EVS service,\nand `IEvsEnumerator::getDisplayIdList()` returns a list of display\nports detected displays are connected to. The first ID in the list is always of\nthe primary display. \n\n```objective-c\ninterface IEvsEnumerator extends @1.0::IEvsEnumerator {\n ...\n /**\n * Returns a list of all EVS displays available to the system\n *\n * @return displayIds Identifiers of available displays.\n */\n getDisplayIdList() generates (vec\u003cuint8_t\u003e displayIds);\n};\n```\n\n### Open target display device\n\nEVS app calls IEvsEnumerator::openDisplay_1_1() with a target display\nport number: \n\n```css+lasso\nandroid::sp\u003cIEvsDisplay\u003e pDisplay = pEvs-\u003eopenDisplay_1_1(displayId);\nif (pDisplay.get() == nullptr) {\n LOG(ERROR) \u003c\u003c \"EVS Display unavailable. Exiting.\";\n return 1;\n}\n```\n\n**Note:** Only a single display can be in use at one time,\nwhich means the current EVS client loses its display when another EVS client\nrequests to open the display, even when they are not the same."]]