A partir del 27 de marzo de 2025, te recomendamos que uses android-latest-release
en lugar de aosp-main
para compilar y contribuir a AOSP. Para obtener más información, consulta Cambios en AOSP.
Servicio de proxy de la pantalla automotriz
Organiza tus páginas con colecciones
Guarda y categoriza el contenido según tus preferencias.
Este servicio de framework simple permite que los procesos del proveedor usen SurfaceFlinger/EGL en implementaciones de HAL, sin vincular libgui. El AOSP proporciona la implementación predeterminada de este servicio, que es completamente funcional. Sin embargo, el proveedor también debe implementar APIs para proporcionar este servicio en su plataforma.
package android.frameworks.automotive.display@1.0;
import android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer;
interface IAutomotiveDisplayProxyService {
/**
* Gets an IGraphicBufferProducer instance from the service.
*
* @param id Target's stable display identifier
*
* @return igbp Returns an IGraphicBufferProducer object, that can be
* converted to an ANativeWindow object.
*/
getIGraphicBufferProducer(uint64_t id) generates (IGraphicBufferProducer igbp);
/**
* Sets the ANativeWindow, which is associated with the
* IGraphicBufferProducer, to be visible and to take over the display.
*
* @param id Target display ID
*
* @return success Returns true on success.
*/
showWindow(uint64_t id) generates (bool success);
/**
* Sets the ANativeWindow, which is associated with the
* IGraphicBufferProducer, to be invisible and to release the control
* over display.
*
* @param id Target display ID
*
* @return success Returns true on success.
*/
hideWindow(uint64_t id) generates (bool success);
/**
* Returns the stable identifiers of all available displays.
*
* @return ids A list of stable display identifiers.
*/
getDisplayIdList() generates (vec<uint64_t> ids);
/**
* Returns the descriptor of the target display.
*
* @param id Stable ID of a target display.
* @return cfg DisplayConfig of the active display.
* @return state Current state of the active display.
*/
getDisplayInfo(uint64_t id) generates (HwDisplayConfig cfg, HwDisplayState state);
}
Para usar este servicio, sigue estos pasos:
- Obtén
IAutomotiveDisplayProxyService
.
android::sp<IAutomotiveDisplayProxyService> windowProxyService =
IAutomotiveDisplayProxyService::getService("default");
if (windowProxyService == nullptr) {
LOG(ERROR) << "Cannot use AutomotiveDisplayProxyService. Exiting.";
return 1;
}
- Recupera información de la pantalla activa del servicio para determinar la resolución.
// We use the first display in the list as the primary.
pWindowProxy->getDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) {
DisplayConfig *pConfig = (DisplayConfig*)dpyConfig.data();
mWidth = pConfig->resolution.getWidth();
mHeight = pConfig->resolution.getHeight();
ui::DisplayState* pState = (ui::DisplayState*)dpyState.data();
if (pState->orientation != ui::ROTATION_0 &&
pState->orientation != ui::ROTATION_180) {
// rotate
std::swap(mWidth, mHeight);
}
LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight;
});
- Recupera un
IGraphicBufferProducer
de hardware (o un GraphicBufferProducer (HGBP) de HIDL de IAutomotiveDisplayProxyService
:
mGfxBufferProducer = pWindowProxy->getIGraphicBufferProducer(displayId);
if (mGfxBufferProducer == nullptr) {
LOG(ERROR) << "Failed to get IGraphicBufferProducer from "
<< "IAutomotiveDisplayProxyService.";
return false;
}
- Obtén un
SurfaceHolder
de un HGBP recuperado con la API de libbufferqueueconverter
:
mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer);
if (mSurfaceHolder == nullptr) {
LOG(ERROR) << "Failed to get a Surface from HGBP.";
return false;
}
- Convierte una
SurfaceHolder
en una ventana nativa con la API libbufferqueueconverter
:
mWindow = getNativeWindow(mSurfaceHolder.get());
if (mWindow == nullptr) {
LOG(ERROR) << "Failed to get a native window from Surface.";
return false;
}
- Crea una superficie de ventana EGL con una ventana nativa y, luego, renderiza lo siguiente:
// Set up our OpenGL ES context associated with the default display
mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (mDisplay == EGL_NO_DISPLAY) {
LOG(ERROR) << "Failed to get egl display";
return false;
}
...
// Create the EGL render target surface
mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr);
if (mSurface == EGL_NO_SURFACE) {
LOG(ERROR) << "eglCreateWindowSurface failed.";
return false;
}
...
- Llama a
IAutomotiveDisplayProxyService::showWindow()
para mostrar la vista renderizada en la pantalla. Este servicio tiene la prioridad más alta y, por lo tanto, siempre toma el control de la pantalla del propietario actual:
mAutomotiveDisplayProxyService->showWindow();
Consulta service.cpp
y GlWrapper.cpp
en $ANDROID_BUILD_TOP/packages/services/Car/evs/sampleDriver/
para obtener más detalles sobre la implementación.
Una implementación de HAL de EVS requiere las bibliotecas adicionales que se muestran en negrita a continuación.
cc_binary {
name: "android.hardware.automotive.evs@1.1-sample",
vendor: true,
srcs: [
...
],
shared_libs: [
...
"libbufferqueueconverter",
"android.hidl.token@1.0-utils",
"android.frameworks.automotive.display@1.0",
"android.hardware.graphics.bufferqueue@1.0",
"android.hardware.graphics.bufferqueue@2.0",
],
Compatibilidad con varias pantallas
Al igual que la enumeración de dispositivos de cámara, el framework de EVS proporciona un método para enumerar las pantallas disponibles. El
identificador de pantalla estático codifica un identificador de tipo largo, la información del puerto de pantalla en el byte inferior y Extended Display IDentification
Data
en los bits superiores.
IAutomotiveDisplayProxyService::getDisplayIdList()
muestra una lista de los IDs de pantallas de pantallas locales físicas, que están disponibles para el servicio de EVS, y IEvsEnumerator::getDisplayIdList()
muestra una lista de los puertos de pantalla a los que están conectadas las pantallas detectadas. El primer ID de la lista siempre es el de la pantalla principal.
interface IEvsEnumerator extends @1.0::IEvsEnumerator {
...
/**
* Returns a list of all EVS displays available to the system
*
* @return displayIds Identifiers of available displays.
*/
getDisplayIdList() generates (vec<uint8_t> displayIds);
};
Cómo abrir el dispositivo de visualización de destino
La app de EVS llama a IEvsEnumerator::openDisplay_1_1() con un número de puerto de visualización objetivo:
android::sp<IEvsDisplay> pDisplay = pEvs->openDisplay_1_1(displayId);
if (pDisplay.get() == nullptr) {
LOG(ERROR) << "EVS Display unavailable. Exiting.";
return 1;
}
Nota: Solo se puede usar una pantalla a la vez, lo que significa que el cliente de EVS actual pierde su pantalla cuando otro cliente de EVS solicita abrirla, incluso cuando no son los mismos.
El contenido y las muestras de código que aparecen en esta página están sujetas a las licencias que se describen en la Licencia de Contenido. Java y OpenJDK son marcas registradas de Oracle o sus afiliados.
Última actualización: 2025-08-08 (UTC)
[[["Fácil de comprender","easyToUnderstand","thumb-up"],["Resolvió mi problema","solvedMyProblem","thumb-up"],["Otro","otherUp","thumb-up"]],[["Falta la información que necesito","missingTheInformationINeed","thumb-down"],["Muy complicado o demasiados pasos","tooComplicatedTooManySteps","thumb-down"],["Desactualizado","outOfDate","thumb-down"],["Problema de traducción","translationIssue","thumb-down"],["Problema con las muestras o los códigos","samplesCodeIssue","thumb-down"],["Otro","otherDown","thumb-down"]],["Última actualización: 2025-08-08 (UTC)"],[],[],null,["# Automotive display proxy service\n\nThis simple framework service lets vendor\nprocesses use SurfaceFlinger/EGL in HAL implementations, without linking\nlibgui. AOSP provides the default implementation of this service, which is fully\nfunctional. However, the vendor must also implement APIs to provide this service\non their platform. \n\n```python\npackage android.frameworks.automotive.display@1.0;\n\nimport android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer;\n\ninterface IAutomotiveDisplayProxyService {\n /**\n * Gets an IGraphicBufferProducer instance from the service.\n *\n * @param id Target's stable display identifier\n *\n * @return igbp Returns an IGraphicBufferProducer object, that can be\n * converted to an ANativeWindow object.\n */\n getIGraphicBufferProducer(uint64_t id) generates (IGraphicBufferProducer igbp);\n\n /**\n * Sets the ANativeWindow, which is associated with the\n * IGraphicBufferProducer, to be visible and to take over the display.\n *\n * @param id Target display ID\n *\n * @return success Returns true on success.\n */\n showWindow(uint64_t id) generates (bool success);\n\n /**\n * Sets the ANativeWindow, which is associated with the\n * IGraphicBufferProducer, to be invisible and to release the control\n * over display.\n *\n * @param id Target display ID\n *\n * @return success Returns true on success.\n */\n hideWindow(uint64_t id) generates (bool success);\n\n /**\n * Returns the stable identifiers of all available displays.\n *\n * @return ids A list of stable display identifiers.\n */\n getDisplayIdList() generates (vec\u003cuint64_t\u003e ids);\n\n /**\n * Returns the descriptor of the target display.\n *\n * @param id Stable ID of a target display.\n * @return cfg DisplayConfig of the active display.\n * @return state Current state of the active display.\n */\n getDisplayInfo(uint64_t id) generates (HwDisplayConfig cfg, HwDisplayState state);\n}\n```\n\nTo use this service:\n\n1. Get `IAutomotiveDisplayProxyService`. \n\n ```css+lasso\n android::sp\u003cIAutomotiveDisplayProxyService\u003e windowProxyService =\n IAutomotiveDisplayProxyService::getService(\"default\");\n if (windowProxyService == nullptr) {\n LOG(ERROR) \u003c\u003c \"Cannot use AutomotiveDisplayProxyService. Exiting.\";\n return 1;\n }\n ```\n2. Retrieve an active display information from the service to determine the resolution. \n\n ```transact-sql\n // We use the first display in the list as the primary.\n pWindowProxy-\u003egetDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) {\n DisplayConfig *pConfig = (DisplayConfig*)dpyConfig.data();\n mWidth = pConfig-\u003eresolution.getWidth();\n mHeight = pConfig-\u003eresolution.getHeight();\n\n ui::DisplayState* pState = (ui::DisplayState*)dpyState.data();\n if (pState-\u003eorientation != ui::ROTATION_0 &&\n pState-\u003eorientation != ui::ROTATION_180) {\n // rotate\n std::swap(mWidth, mHeight);\n }\n\n LOG(DEBUG) \u003c\u003c \"Display resolution is \" \u003c\u003c mWidth \u003c\u003c \" x \" \u003c\u003c mHeight;\n });\n ```\n3. Retrieve a hardware `IGraphicBufferProducer` (or, HIDL GraphicBufferProducer (HGBP) from `IAutomotiveDisplayProxyService`: \n\n ```text\n mGfxBufferProducer = pWindowProxy-\u003egetIGraphicBufferProducer(displayId);\n if (mGfxBufferProducer == nullptr) {\n LOG(ERROR) \u003c\u003c \"Failed to get IGraphicBufferProducer from \"\n \u003c\u003c \"IAutomotiveDisplayProxyService.\";\n return false;\n }\n ```\n4. Get a `SurfaceHolder` from a retrieved HGBP, by using the API `libbufferqueueconverter`: \n\n ```text\n mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer);\n if (mSurfaceHolder == nullptr) {\n LOG(ERROR) \u003c\u003c \"Failed to get a Surface from HGBP.\";\n return false;\n }\n ```\n5. Convert a `SurfaceHolder` into a native window by using the API `libbufferqueueconverter`: \n\n ```text\n mWindow = getNativeWindow(mSurfaceHolder.get());\n if (mWindow == nullptr) {\n LOG(ERROR) \u003c\u003c \"Failed to get a native window from Surface.\";\n return false;\n }\n ```\n6. Create an EGL window surface with a native window and then render: \n\n ```scilab\n // Set up our OpenGL ES context associated with the default display\n mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);\n if (mDisplay == EGL_NO_DISPLAY) {\n LOG(ERROR) \u003c\u003c \"Failed to get egl display\";\n return false;\n }\n ...\n\n // Create the EGL render target surface\n mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr);\n if (mSurface == EGL_NO_SURFACE) {\n LOG(ERROR) \u003c\u003c \"eglCreateWindowSurface failed.\";\n return false;\n }\n ...\n ```\n7. Call `IAutomotiveDisplayProxyService::showWindow()` to display the rendered view on the screen. This service has the highest priority and, therefore, always takes control of the screen from the current owner: \n\n ```text\n mAutomotiveDisplayProxyService-\u003eshowWindow();\n ```\n\nSee `service.cpp` and `GlWrapper.cpp`\nin `$ANDROID_BUILD_TOP/packages/services/Car/evs/sampleDriver/` for\nmore implementation details.\n\nAn EVS HAL implementation requires the additional libraries displayed in\n**bold** below. \n\n```objective-c\ncc_binary {\n name: \"android.hardware.automotive.evs@1.1-sample\",\n\n vendor: true,\n\n srcs: [\n ...\n ],\n\n shared_libs: [\n ...\n \"libbufferqueueconverter\",\n \"android.hidl.token@1.0-utils\",\n \"android.frameworks.automotive.display@1.0\",\n \"android.hardware.graphics.bufferqueue@1.0\",\n \"android.hardware.graphics.bufferqueue@2.0\",\n ],\n```\n\nMulti-display support\n---------------------\n\n### Display device enumeration and retrieve display information\n\nLike the camera device enumeration, the EVS framework provides a method to\nenumerate the available displays. The [static display identifier](/devices/tech/display/multi_display/displays#static) encodes a type-long identifier, the display\nport information in the lower byte and `Extended Display IDentification\nData` in upper bits.\n`IAutomotiveDisplayProxyService::getDisplayIdList()` returns a list\nof display IDs of physical local displays, which are available to EVS service,\nand `IEvsEnumerator::getDisplayIdList()` returns a list of display\nports detected displays are connected to. The first ID in the list is always of\nthe primary display. \n\n```objective-c\ninterface IEvsEnumerator extends @1.0::IEvsEnumerator {\n ...\n /**\n * Returns a list of all EVS displays available to the system\n *\n * @return displayIds Identifiers of available displays.\n */\n getDisplayIdList() generates (vec\u003cuint8_t\u003e displayIds);\n};\n```\n\n### Open target display device\n\nEVS app calls IEvsEnumerator::openDisplay_1_1() with a target display\nport number: \n\n```css+lasso\nandroid::sp\u003cIEvsDisplay\u003e pDisplay = pEvs-\u003eopenDisplay_1_1(displayId);\nif (pDisplay.get() == nullptr) {\n LOG(ERROR) \u003c\u003c \"EVS Display unavailable. Exiting.\";\n return 1;\n}\n```\n\n**Note:** Only a single display can be in use at one time,\nwhich means the current EVS client loses its display when another EVS client\nrequests to open the display, even when they are not the same."]]