Android Audio HAL icon

Android's audio Hardware Abstraction Layer (HAL) connects the higher-level, audio-specific framework APIs in to the underlying audio driver and hardware. This section includes implementation instructions and tips for improving performance.

Android audio architecture defines how audio functionality is implemented and points to the relevant source code involved in the implementation.

Audio architecture

Figure 1. Android audio architecture

Application framework
The application framework includes the app code, which uses the APIs to interact with audio hardware. Internally, this code calls corresponding JNI glue classes to access the native code that interacts with audio hardware.
The JNI code associated with calls lower level native code to access audio hardware. JNI is located in frameworks/base/core/jni/ and frameworks/base/media/jni.
Native framework
The native framework provides a native equivalent to the package, calling Binder IPC proxies to access the audio-specific services of the media server. Native framework code is located in frameworks/av/media/libmedia.
Binder IPC
Binder IPC proxies facilitate communication over process boundaries. Proxies are located in frameworks/av/media/libmedia and begin with the letter "I".
Media server
The media server contains audio services, which are the actual code that interacts with your HAL implementations. The media server is located in frameworks/av/services/audioflinger.
The HAL defines the standard interface that audio services call into and that you must implement for your audio hardware to function correctly. For more details, refer to the audio HAL interface and comments in the *.hal files of the corresponding HAL version directory.
Kernel driver
The audio driver interacts with your hardware and HAL implementation. You can use Advanced Linux Sound Architecture (ALSA), Open Sound System (OSS), or a custom driver (HAL is driver-agnostic).

Note: If you use ALSA, we recommend external/tinyalsa for the user portion of the driver because of its compatible licensing (the standard user-mode library is GPL-licensed).

Android native audio based on Open SL ES (not shown)
This API is exposed as part of Android NDK and is at the same architecture level as