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Android 13 adds a new configuration called
AutoSingleLayer for latching
unsignaled buffers. This configuration lets SurfaceFlinger latch an unsignaled
buffer when only a single layer is updating, and not for the cases that occur
across layers, such as geometry changes or sync transactions.
Before Android 13, the debug.sf.latch_unsignaled flag
in AOSP lets SurfaceFlinger latch all unsignaled buffers, regardless of the use
case. When this configuration is enabled, there are undesired side effects, such
as breaking sync transactions and freezing the entire display while waiting on
incomplete buffers.
With the AutoSingleLayer mode, only a buffer of a single surface is updated
in a frame. This mode enables games and other fullscreen apps to get the benefit
of latching unsignaled buffers and reducing app jank while remaining unaffected
by display freezes.
SurfaceFlinger reads LatchUnsignaledConfig on boot.
Here are the possible configurations:
LatchUnsignaledConfig::AutoSingleLayer
In this AOSP default mode, latching unsignaled buffers is permitted when a
single layer is updated in a frame, and the update includes just a buffer
update with no sync transactions or geometry changes. In this mode, debug.sf.auto_latch_unsignaled
is set to true by default.
LatchUnsignaledConfig::Disabled
This mode disables the latch unsignaled behavior and latches only signaled
transactions. This mode also disables the AutoSingleLayer mode. To
configure this mode, set debug.sf.latch_unsignaled and
debug.sf.auto_latch_unsignaled to false.
LatchUnsignaledConfig::Always
In this mode, all buffers are latched unsignaled. To configure this mode, set
debug.sf.latch_unsignaled to true.
Test AutoSingleLayer
To test whether a buffer is latched unsignaled, look for the following traces
from SurfaceFlinger in Perfetto:
Figure 1. Trace of a latched unsignaled buffer in Perfetto
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Last updated 2025-08-29 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-29 UTC."],[],[],null,["# Unsignaled buffer latching with AutoSingleLayer\n\nAndroid 13 adds a new configuration called\n[`AutoSingleLayer`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.h#160) for latching\nunsignaled buffers. This configuration lets SurfaceFlinger latch an unsignaled\nbuffer when only a single layer is updating, and not for the cases that occur\nacross layers, such as geometry changes or sync transactions.\n\nBefore Android 13, the `debug.sf.latch_unsignaled` flag\nin AOSP lets SurfaceFlinger latch all unsignaled buffers, regardless of the use\ncase. When this configuration is enabled, there are undesired side effects, such\nas breaking sync transactions and freezing the entire display while waiting on\nincomplete buffers.\n\nWith the `AutoSingleLayer` mode, only a buffer of a single surface is updated\nin a frame. This mode enables games and other fullscreen apps to get the benefit\nof latching unsignaled buffers and reducing app jank while remaining unaffected\nby display freezes.\n\nAutoSingleLayer mode settings\n-----------------------------\n\nIn Android 13,\n[`AutoSingleLayer`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.h#160) is the default\nmode for the latch unsignaled buffer feature. This mode is controlled by the\nsystem property [`debug.sf.auto_latch_unsignaled`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.cpp#454).\n\nSurfaceFlinger reads [`LatchUnsignaledConfig`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.cpp#449) on boot.\nHere are the possible configurations:\n\n- `LatchUnsignaledConfig::AutoSingleLayer`\n\n In this AOSP default mode, latching unsignaled buffers is permitted when a\n single layer is updated in a frame, and the update includes just a buffer\n update with no sync transactions or geometry changes. In this mode, [`debug.sf.auto_latch_unsignaled`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.cpp#454)\n is set to `true` by default.\n- `LatchUnsignaledConfig::Disabled`\n\n This mode disables the latch unsignaled behavior and latches only signaled\n transactions. This mode also disables the `AutoSingleLayer` mode. To\n configure this mode, set [`debug.sf.latch_unsignaled`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.cpp#450) and\n [`debug.sf.auto_latch_unsignaled`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.cpp#454) to `false`.\n- `LatchUnsignaledConfig::Always`\n\n In this mode, all buffers are latched unsignaled. To configure this mode, set\n [`debug.sf.latch_unsignaled`](https://android.googlesource.com/platform/frameworks/native/+/refs/heads/android16-release/services/surfaceflinger/SurfaceFlinger.cpp#450) to `true`.\n | **Note:** This mode takes priority over setting `AutoSingleLayer` but can cause display freezing and other undesired effects. This mode might be deprecated in future releases.\n\nTest `AutoSingleLayer`\n----------------------\n\nTo test whether a buffer is latched unsignaled, look for the following traces\nfrom SurfaceFlinger in [Perfetto](https://developer.android.com/topic/performance/tracing):\n\n**Figure 1.** Trace of a latched unsignaled buffer in Perfetto"]]