SurfaceFlinger accepts, composes, and sends buffers to the display. WindowManager
provides SurfaceFlinger with buffers and window metadata, which SurfaceFlinger then uses to composite surfaces to the display.
SurfaceFlinger
SurfaceFlinger can accept buffers in two ways: through BufferQueue and
SurfaceControl
, or through ASurfaceControl
.
One way SurfaceFlinger accepts buffers is through BufferQueue and
SurfaceControl
. When an app comes to the foreground, it requests buffers from
WindowManager
. WindowManager
then requests a layer from
SurfaceFlinger. A layer is a combination of a surface, which contains the BufferQueue, and
a SurfaceControl
instance,
which contains the layer metadata like the display frame.
SurfaceFlinger creates the layer and sends it to WindowManager
. WindowManager
then sends the surface to the app, but keeps the SurfaceControl
instance to
manipulate the appearance of the app on the screen.
Starting with Android 10, ASurfaceControl
provides another
way for SurfaceFlinger to accept buffers. ASurfaceControl
combines a surface
and a SurfaceControl
instance into one transaction package that SurfaceFlinger receives. ASurfaceControl
is associated with a layer, which apps
update through ASurfaceTransaction
instances. Apps then get information about
ASurfaceTransaction
instances through callbacks that pass ASurfaceTransactionStats
containing information, such as latch time, acquire times, for example.
The following table describes ASurfaceControl
and its
associated components:
Component | Description |
---|---|
ASurfaceControl |
Wraps SurfaceControl and lets an app create SurfaceControl instances that
correspond to layers on the display.Can be created as a child of ANativeWindow or as a child of another ASurfaceControl instance. |
ASurfaceTransaction |
Wraps Transaction to let the client edit a layer's descriptive
properties, such as geometry, and sends the updated buffers to
SurfaceFlinger. |
ASurfaceTransactionStats |
Sends information about transactions that have been presented, such as latch time, acquire times, and previous release fence, to an app through a preregistered callback. |
Though apps can submit buffers at any time, SurfaceFlinger only wakes up to accept buffers between display refreshes, which can differ depending on the device. This minimizes memory usage and avoids visible tearing on the screen, which can occur when updating the display mid-refresh.
When the display is between refreshes, the display sends the VSync signal to SurfaceFlinger. The VSync signal indicates that it can refresh the display without tearing. When SurfaceFlinger receives the VSync signal, it walks through its list of layers looking for new buffers. If it finds a new buffer, SurfaceFlinger acquires the buffer; if not, it continues to use the previously acquired buffer. SurfaceFlinger must always display something, so it hangs on to one buffer. If no buffers have ever been submitted on a layer, SurfaceFlinger ignores the layer.
After SurfaceFlinger has collected all buffers for visible layers, it asks the Hardware Composer (HWC) how it should perform composition. If the HWC marks layer composition type as client composition, SurfaceFlinger composites those layers. Then, SurfaceFlinger passes the output buffer to the HWC.
WindowManager
WindowManager
controls Window
objects,
which are containers for View
objects. Window
objects are always backed by
Surface
objects.
WindowManager
oversees lifecycles, input and focus
events, screen orientation, transitions, animations, position, transforms,
z-order, and many other aspects of a window. WindowManager
sends all of the
window metadata to SurfaceFlinger so SurfaceFlinger can use that data to
composite surfaces on the display.
Pre-rotation
Many hardware overlays don't support rotation (and even if they do, it costs
processing power); the solution is to transform the buffer before it reaches
SurfaceFlinger. Android supports a query hint
(NATIVE_WINDOW_TRANSFORM_HINT
) in ANativeWindow
to
represent the most likely transform that SurfaceFlinger will apply to the buffer.
GL drivers can use this hint to pre-transform the buffer
before it reaches SurfaceFlinger so that when the buffer arrives, it's correctly transformed.
For example, when receiving a hint to rotate 90 degrees, generate and apply a
matrix to the buffer to prevent it from running off the end of the page. To save
power, do this pre-rotation. For details, see the ANativeWindow
interface defined in system/core/include/system/window.h
.